My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Curse Skeleton Army
Giant Snowball
Bats Goblin Curse Skeleton Army
Zap
Bats Firecracker Goblin Curse Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Goblin Curse Skeleton Army Magic Archer
The Log
Firecracker Elixir Golem Goblin Curse Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Bats Firecracker Goblin Curse Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Skeleton Army Magic Archer
Fireball
Firecracker Elixir Golem Skeleton Army Magic Archer
Poison
Bats Firecracker Elixir Golem Goblin Curse Skeleton Army Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Goblin Curse Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Firecracker Elixir Golem Skeleton Army Valkyrie Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Goblin Curse Firecracker Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Elixir Golem
Firecracker
Elixir Golem Bats Valkyrie Mega Knight
Elixir Golem
Firecracker Bats Magic Archer
Valkyrie
Bats Firecracker Magic Archer
Goblin Curse
Magic Archer
Skeleton Army
Magic Archer
Elixir Golem Valkyrie Goblin Curse Mega Knight
Mega Knight
Bats Firecracker Magic Archer

Defense Synergies 1 8

Bats
Firecracker Valkyrie Mega Knight
Firecracker
Valkyrie Bats Skeleton Army Mega Knight
Elixir Golem
Valkyrie
Firecracker Bats Magic Archer
Goblin Curse
Skeleton Army
Firecracker Magic Archer
Magic Archer
Valkyrie Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Skeleton Army Bats Firecracker Valkyrie Goblin Curse Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Goblin Curse
Skeleton Army Bats Firecracker Valkyrie Goblin Curse Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Valkyrie Magic Archer Mega Knight
Bats Firecracker Goblin Curse Magic Archer
Valkyrie Magic Archer Mega Knight
Goblin Curse Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Bats Valkyrie Goblin Curse Skeleton Army Firecracker Magic Archer Mega Knight
Bats Firecracker Goblin Curse Magic Archer
Skeleton Army Mega Knight Bats Valkyrie Goblin Curse
Valkyrie Skeleton Army Mega Knight Bats Firecracker Goblin Curse Magic Archer
Skeleton Army Goblin Curse Mega Knight
Skeleton Army Goblin Curse Mega Knight
Mega Knight Bats Firecracker Valkyrie Skeleton Army
Mega Knight Bats Firecracker Valkyrie Skeleton Army Magic Archer
Valkyrie Bats Firecracker Goblin Curse Magic Archer Mega Knight
Goblin Curse
Valkyrie Skeleton Army Mega Knight Bats Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats
Valkyrie Goblin Curse Skeleton Army Mega Knight
Firecracker Bats Goblin Curse Magic Archer
Skeleton Army Bats Valkyrie
Mega Knight Valkyrie Goblin Curse Skeleton Army
Mega Knight Bats Firecracker Valkyrie Skeleton Army Magic Archer
Goblin Curse Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Goblin Curse
Firecracker Valkyrie Goblin Curse Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Firecracker Valkyrie Magic Archer
Bats Valkyrie Mega Knight Firecracker Goblin Curse Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Goblin Curse Magic Archer
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Goblin Curse Magic Archer Mega Knight
Firecracker Bats Goblin Curse Magic Archer
Firecracker Magic Archer
Firecracker Goblin Curse Magic Archer
Firecracker
Bats
Firecracker Valkyrie Magic Archer
Firecracker Goblin Curse Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Bats
Firecracker Magic Archer Mega Knight
Firecracker Valkyrie Goblin Curse Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Goblin Curse Valkyrie Magic Archer Mega Knight
Firecracker Magic Archer
Magic Archer Mega Knight
Firecracker Goblin Curse Magic Archer
Bats Firecracker Goblin Curse Magic Archer
Bats Firecracker
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Goblin Curse Magic Archer
Bats Skeleton Army Magic Archer
Firecracker Goblin Curse Magic Archer
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: