My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Giant Skeleton
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Giant Skeleton
The Log
Firecracker Elixir Golem Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Wizard Giant Skeleton
Fireball
Firecracker Elixir Golem Wizard
Poison
Bats Firecracker Elixir Golem Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Void Valkyrie Poison Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Void

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Firecracker Elixir Golem
Firecracker
Elixir Golem Bats Valkyrie Giant Skeleton
Elixir Golem
Firecracker Poison Bats Wizard
Valkyrie
Bats Firecracker Wizard Giant Skeleton
Wizard
Elixir Golem Valkyrie Giant Skeleton
Void
Poison
Poison
Elixir Golem Void Giant Skeleton
Giant Skeleton
Bats Firecracker Valkyrie Wizard Poison

Defense Synergies 1 7

Bats
Firecracker Valkyrie Giant Skeleton
Firecracker
Valkyrie Bats Giant Skeleton
Elixir Golem
Valkyrie
Firecracker Bats Wizard
Wizard
Valkyrie Giant Skeleton
Void
Poison
Poison
Void
Giant Skeleton
Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Void
Bats Firecracker Valkyrie
Bats Valkyrie Void Giant Skeleton
Bats Firecracker Valkyrie
Firecracker Valkyrie Poison Giant Skeleton
Bats Firecracker Valkyrie
Bats Firecracker Wizard Void Poison
Valkyrie Void Poison Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Bats Valkyrie Poison Firecracker Wizard Giant Skeleton
Bats Firecracker Wizard Poison
Bats Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Bats Firecracker Poison
Wizard Bats Firecracker Valkyrie Poison
Valkyrie Bats Firecracker Wizard
Valkyrie Wizard Poison Bats Firecracker Giant Skeleton
Valkyrie Wizard Bats Firecracker Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Giant Skeleton
Void Poison Firecracker Valkyrie Wizard
Giant Skeleton Bats Valkyrie
Valkyrie Giant Skeleton Bats
Giant Skeleton Valkyrie
Firecracker Wizard Poison Bats
Bats Valkyrie Void Giant Skeleton
Giant Skeleton Valkyrie
Void Giant Skeleton Bats Firecracker Valkyrie Poison
Bats Valkyrie Giant Skeleton
Valkyrie Void Poison Giant Skeleton
Giant Skeleton Valkyrie Wizard
Wizard Firecracker Valkyrie
Bats Firecracker Valkyrie Poison Giant Skeleton
Bats Valkyrie Poison Firecracker Wizard Giant Skeleton
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker Valkyrie Giant Skeleton
Firecracker Void Poison
Void Poison Giant Skeleton
Firecracker Valkyrie Void Poison Giant Skeleton
Wizard Poison Firecracker Valkyrie
Firecracker Wizard Poison Bats
Firecracker Wizard Poison
Poison Firecracker Wizard
Void Poison Firecracker Wizard
Bats Void Poison
Firecracker Void Poison Valkyrie Wizard
Void Poison Firecracker Wizard
Poison Firecracker Void
Firecracker Void Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Bats
Void Firecracker Wizard Poison
Firecracker Valkyrie Wizard Void Poison
Void Poison Giant Skeleton
Wizard Void Poison
Void
Void Poison
Firecracker Poison Valkyrie Wizard
Firecracker Void Poison Wizard
Void Wizard Poison
Void Poison Firecracker
Poison Bats Firecracker Wizard Void
Bats Firecracker Wizard Void Poison
Void
Void Poison Wizard
Void Firecracker Poison
Giant Skeleton
Firecracker Wizard Poison
Bats Void
Poison Firecracker Wizard
Void Poison Firecracker Valkyrie Wizard
Firecracker Wizard Poison
Void Poison Giant Skeleton
Firecracker
Bats Firecracker Poison Giant Skeleton
Firecracker Bats Void Poison
Void Poison Firecracker Giant Skeleton
Firecracker Wizard Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: