My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Inferno Dragon
Zap
Bats Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Wizard Skeleton Army
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Wizard Skeleton Army Inferno Dragon
Fireball
Firecracker Elixir Golem Wizard Skeleton Army Inferno Dragon
Poison
Bats Firecracker Elixir Golem Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Firecracker Elixir Golem Skeleton Army Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Barbarian Barrel Inferno Dragon
Firecracker
Elixir Golem Bats Barbarian Barrel Inferno Dragon Mega Knight
Elixir Golem
Firecracker Bats Wizard Barbarian Barrel Inferno Dragon
Wizard
Elixir Golem Mega Knight
Barbarian Barrel
Bats Firecracker Elixir Golem Mega Knight
Skeleton Army
Inferno Dragon
Mega Knight Bats Firecracker Elixir Golem
Mega Knight
Bats Inferno Dragon Firecracker Wizard Barbarian Barrel

Defense Synergies 0 13

Bats
Firecracker Barbarian Barrel Inferno Dragon Mega Knight
Firecracker
Bats Barbarian Barrel Skeleton Army Mega Knight
Elixir Golem
Wizard
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel
Bats Firecracker Wizard Mega Knight
Skeleton Army
Firecracker Wizard Inferno Dragon
Inferno Dragon
Bats Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Wizard Barbarian Barrel Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Barbarian Barrel
Skeleton Army Inferno Dragon Bats Firecracker Mega Knight
Skeleton Army Mega Knight Bats Inferno Dragon
Skeleton Army Inferno Dragon Bats Firecracker Mega Knight
Firecracker Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Bats Firecracker Mega Knight
Bats Inferno Dragon Firecracker Wizard
Barbarian Barrel Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Barbarian Barrel Mega Knight
Bats Skeleton Army Firecracker Wizard Barbarian Barrel Mega Knight
Inferno Dragon Bats Firecracker Wizard
Skeleton Army Mega Knight Bats Wizard
Wizard Skeleton Army Mega Knight Bats Firecracker Barbarian Barrel
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Wizard Mega Knight Bats Firecracker Skeleton Army
Mega Knight Bats Firecracker Wizard Barbarian Barrel Skeleton Army
Wizard Barbarian Barrel Bats Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Wizard Skeleton Army Mega Knight Bats Firecracker Barbarian Barrel
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Barbarian Barrel
Firecracker Wizard Barbarian Barrel Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Barbarian Barrel
Skeleton Army Inferno Dragon Mega Knight
Firecracker Wizard Bats
Skeleton Army Bats
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Bats Firecracker Barbarian Barrel Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Barbarian Barrel Inferno Dragon
Bats Mega Knight Firecracker Wizard Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel
Wizard Firecracker Barbarian Barrel Mega Knight
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard Barbarian Barrel
Firecracker Wizard
Bats
Firecracker Wizard Barbarian Barrel
Firecracker Wizard
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Firecracker Wizard Barbarian Barrel Mega Knight
Firecracker Wizard Barbarian Barrel Mega Knight
Mega Knight
Wizard
Barbarian Barrel
Firecracker Wizard Barbarian Barrel Mega Knight
Inferno Dragon
Firecracker Wizard Barbarian Barrel
Wizard Mega Knight
Firecracker Barbarian Barrel
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bats Barbarian Barrel Skeleton Army
Firecracker Wizard
Barbarian Barrel
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Barbarian Barrel Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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