My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Hunter Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Skeleton Army Hunter
The Log
Firecracker Skeleton Army Hunter Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Hunter Ram Rider
Fireball
Firecracker Skeleton Army Hunter Ram Rider
Poison
Bats Firecracker Skeleton Army Hunter
Lightning
Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Barbarian Barrel Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Firecracker Skeleton Army Fireball Hunter Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Firecracker Skeleton Army

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Barbarian Barrel Ram Rider
Firecracker
Bats Barbarian Barrel Ram Rider Mega Knight
Fireball
Ram Rider Mega Knight
Barbarian Barrel
Bats Firecracker Hunter Ram Rider Mega Knight
Skeleton Army
Hunter
Barbarian Barrel Ram Rider Mega Knight
Ram Rider
Bats Firecracker Fireball Barbarian Barrel Hunter Mega Knight
Mega Knight
Bats Firecracker Fireball Barbarian Barrel Hunter Ram Rider

Defense Synergies 1 14

Bats
Firecracker Barbarian Barrel Hunter Mega Knight
Firecracker
Bats Barbarian Barrel Skeleton Army Hunter Mega Knight
Fireball
Barbarian Barrel Ram Rider Mega Knight
Barbarian Barrel
Fireball Bats Firecracker Hunter Mega Knight
Skeleton Army
Firecracker
Hunter
Bats Firecracker Barbarian Barrel Ram Rider Mega Knight
Ram Rider
Fireball Hunter
Mega Knight
Bats Firecracker Fireball Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Barbarian Barrel Ram Rider
Skeleton Army Hunter Bats Firecracker Ram Rider Mega Knight
Skeleton Army Hunter Ram Rider Mega Knight Bats
Skeleton Army Hunter Bats Firecracker Ram Rider Mega Knight
Firecracker Fireball Barbarian Barrel Skeleton Army Mega Knight
Fireball Barbarian Barrel Skeleton Army Bats Firecracker Hunter Mega Knight
Bats Hunter Ram Rider Firecracker Fireball
Fireball Barbarian Barrel Ram Rider Mega Knight
Hunter Skeleton Army
Skeleton Army Firecracker Barbarian Barrel Hunter Mega Knight
Bats Skeleton Army Firecracker Fireball Barbarian Barrel Hunter Ram Rider Mega Knight
Hunter Bats Firecracker Fireball Ram Rider
Skeleton Army Hunter Mega Knight Bats Fireball Ram Rider
Fireball Skeleton Army Mega Knight Bats Firecracker Barbarian Barrel Hunter
Skeleton Army Hunter Ram Rider Mega Knight
Skeleton Army Fireball Hunter Ram Rider Mega Knight
Mega Knight Bats Firecracker Fireball Skeleton Army Hunter
Fireball Mega Knight Bats Firecracker Barbarian Barrel Skeleton Army Hunter Ram Rider
Barbarian Barrel Hunter Bats Firecracker Fireball Ram Rider Mega Knight
Hunter Ram Rider
Skeleton Army Mega Knight Bats Firecracker Fireball Barbarian Barrel Hunter
Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Barbarian Barrel
Fireball Firecracker Barbarian Barrel Hunter Mega Knight
Skeleton Army Mega Knight Bats Hunter Ram Rider
Skeleton Army Hunter Mega Knight Bats Fireball Barbarian Barrel Ram Rider
Skeleton Army Hunter Ram Rider Mega Knight
Firecracker Fireball Bats Hunter Ram Rider
Skeleton Army Bats Fireball Hunter Ram Rider
Mega Knight Skeleton Army Hunter
Mega Knight Bats Firecracker Fireball Barbarian Barrel Skeleton Army
Skeleton Army
Mega Knight Bats Hunter
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Hunter Ram Rider
Firecracker Fireball Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Fireball Barbarian Barrel Hunter
Bats Mega Knight Firecracker Fireball Barbarian Barrel Hunter
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Barbarian Barrel
Firecracker Fireball Barbarian Barrel Ram Rider
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Firecracker Barbarian Barrel Mega Knight
Firecracker Fireball Bats Hunter Ram Rider
Firecracker
Fireball Firecracker Barbarian Barrel Hunter Ram Rider
Fireball Firecracker Ram Rider
Bats Fireball
Firecracker Fireball Barbarian Barrel Ram Rider
Fireball Firecracker
Firecracker Fireball Barbarian Barrel Hunter
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Hunter
Firecracker Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Bats
Firecracker Fireball Barbarian Barrel Hunter Mega Knight
Firecracker Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Hunter Mega Knight
Firecracker Fireball Barbarian Barrel Hunter Ram Rider
Fireball Ram Rider Mega Knight
Fireball Firecracker Barbarian Barrel
Bats Firecracker Fireball Hunter
Bats Firecracker Fireball
Fireball
Fireball Hunter Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Fireball Barbarian Barrel Skeleton Army
Fireball Firecracker Hunter Ram Rider
Fireball Barbarian Barrel
Fireball Firecracker Hunter Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Barbarian Barrel Mega Knight
Fireball Firecracker Mega Knight

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