My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Balloon
Giant Snowball
Bats Clone Balloon Lumberjack
Zap
Bats Firecracker Clone Balloon
Barbarian Barrel
Firecracker Bomb Tower Wizard Clone Lumberjack
The Log
Firecracker Clone Lumberjack
Earthquake
Firecracker Bomb Tower Clone
Arrows
Bats Firecracker Clone
Royal Delivery
Bats Firecracker Wizard Clone Balloon Lumberjack
Fireball
Firecracker Bomb Tower Wizard Clone Balloon Lumberjack
Poison
Bats Firecracker Bomb Tower Wizard Clone Balloon
Lightning
Bomb Tower Wizard Balloon Lumberjack
Rocket
Bomb Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Clone Fireball Bomb Tower Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Clone Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Clone Lumberjack
Firecracker
Bats Balloon Lumberjack
Fireball
Bomb Tower
Wizard
Balloon Lumberjack
Clone
Balloon Bats Lumberjack
Balloon
Bats Clone Lumberjack Firecracker Wizard
Lumberjack
Balloon Bats Firecracker Wizard Clone

Defense Synergies 0 8

Bats
Firecracker Bomb Tower Lumberjack
Firecracker
Bats Bomb Tower Lumberjack
Fireball
Bomb Tower Lumberjack
Bomb Tower
Bats Firecracker Fireball
Wizard
Lumberjack
Clone
Balloon
Lumberjack
Bats Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Bomb Tower Lumberjack Bats Firecracker
Bomb Tower Lumberjack Bats
Bomb Tower Lumberjack Bats Firecracker
Firecracker Fireball Bomb Tower Lumberjack
Fireball Bats Firecracker Bomb Tower Lumberjack
Bats Firecracker Fireball Bomb Tower Wizard
Fireball Bomb Tower
Bomb Tower Lumberjack
Firecracker Lumberjack
Bats Firecracker Fireball Bomb Tower Wizard Lumberjack
Bats Firecracker Fireball Wizard
Bomb Tower Lumberjack Bats Fireball Wizard
Fireball Bomb Tower Wizard Bats Firecracker Lumberjack
Bomb Tower Lumberjack
Bomb Tower Fireball Lumberjack
Bomb Tower Wizard Bats Firecracker Fireball Lumberjack
Fireball Bomb Tower Bats Firecracker Wizard Lumberjack
Bomb Tower Wizard Bats Firecracker Fireball Lumberjack
Bomb Tower Lumberjack
Wizard Bats Firecracker Fireball Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Firecracker Bomb Tower Wizard Lumberjack
Lumberjack Bats Bomb Tower
Lumberjack Bats Fireball
Lumberjack
Firecracker Fireball Wizard Bats Bomb Tower
Bats Fireball Bomb Tower Lumberjack
Bomb Tower Lumberjack
Bats Firecracker Fireball Bomb Tower
Bats Bomb Tower Lumberjack
Fireball
Fireball Bomb Tower Wizard Lumberjack
Wizard Firecracker Fireball Bomb Tower
Bats Firecracker Fireball Bomb Tower Lumberjack
Bats Firecracker Fireball Bomb Tower Wizard
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Bats
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Bats Fireball Lumberjack
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Bats
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Bats Firecracker Fireball Wizard
Bats Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Bats Fireball
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Lumberjack
Firecracker Fireball Wizard
Fireball
Firecracker
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker Wizard

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