My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Rune Giant Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Giant Skeleton
Giant Snowball
Bats
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Firecracker Dark Prince Giant Skeleton
The Log
Firecracker Dark Prince Giant Skeleton
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Dark Prince Giant Skeleton
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Rune Giant Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Fireball Dark Prince Rune Giant Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Dark Prince Rune Giant
Firecracker
Bats Dark Prince Rune Giant Giant Skeleton
Fireball
Dark Prince The Log Golden Knight
Dark Prince
Bats Firecracker Fireball
Rune Giant
Bats Firecracker
Giant Skeleton
Bats Firecracker The Log
The Log
Fireball Giant Skeleton
Golden Knight
Fireball

Defense Synergies 2 13

Bats
Firecracker Dark Prince Giant Skeleton The Log Golden Knight
Firecracker
The Log Bats Dark Prince Giant Skeleton Golden Knight
Fireball
The Log Dark Prince Golden Knight
Dark Prince
Bats Firecracker Fireball The Log
Rune Giant
Giant Skeleton
Bats Firecracker The Log
The Log
Firecracker Fireball Bats Dark Prince Giant Skeleton Golden Knight
Golden Knight
Bats Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Golden Knight
Bats Firecracker Dark Prince The Log
Bats Dark Prince Giant Skeleton
Bats Firecracker Dark Prince
Firecracker Fireball Dark Prince Giant Skeleton The Log
Fireball The Log Bats Firecracker Dark Prince
Bats Firecracker Fireball
Fireball Giant Skeleton The Log Golden Knight
Firecracker Dark Prince Giant Skeleton
Bats Firecracker Fireball Dark Prince Giant Skeleton The Log
Bats Firecracker Fireball
Bats Fireball Dark Prince Giant Skeleton The Log
Fireball Bats Firecracker Dark Prince The Log Golden Knight
Fireball The Log
Bats Firecracker Fireball Dark Prince
Fireball Bats Firecracker Dark Prince The Log Golden Knight
The Log Bats Firecracker Fireball Dark Prince Giant Skeleton
Dark Prince Bats Firecracker Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Giant Skeleton
Fireball Firecracker The Log
Giant Skeleton Bats Dark Prince The Log Golden Knight
Dark Prince Giant Skeleton Bats Fireball The Log
Giant Skeleton Dark Prince
Firecracker Fireball Bats
Dark Prince Bats Fireball Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Bats Firecracker Fireball Dark Prince The Log
Bats Dark Prince Giant Skeleton Golden Knight
Fireball Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton Fireball Golden Knight
Firecracker Fireball
Bats Firecracker Fireball Dark Prince Giant Skeleton The Log Golden Knight
Bats Firecracker Fireball Dark Prince Giant Skeleton The Log Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton The Log Golden Knight
Firecracker Fireball The Log Golden Knight
Fireball Giant Skeleton The Log
Firecracker Fireball Dark Prince Giant Skeleton The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Golden Knight
Bats Fireball
Firecracker Fireball Dark Prince The Log Golden Knight
Fireball Firecracker
Firecracker Fireball The Log Golden Knight
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log Golden Knight
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball Dark Prince The Log
Firecracker Fireball The Log Golden Knight
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Dark Prince
Firecracker Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball Firecracker The Log Golden Knight
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Giant Skeleton
Firecracker Fireball The Log
Bats Fireball Dark Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Dark Prince
The Log Firecracker Fireball
Fireball Giant Skeleton
Firecracker Dark Prince
Bats Firecracker Fireball Giant Skeleton The Log Golden Knight
Firecracker Bats Fireball
Firecracker Fireball Dark Prince Giant Skeleton The Log Golden Knight
Fireball Firecracker

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