My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Balloon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Miner Skeleton King
Giant Snowball
Bats Skeleton Army Balloon Miner Skeleton King
Zap
Bats Firecracker Skeleton Army Balloon Skeleton King
Barbarian Barrel
Firecracker Goblin Cage Skeleton Army Skeleton King
The Log
Firecracker Goblin Cage Skeleton Army Skeleton King
Earthquake
Firecracker Goblin Cage Skeleton Army Skeleton King
Arrows
Bats Firecracker Skeleton Army Skeleton King
Royal Delivery
Bats Firecracker Goblin Cage Skeleton Army Balloon Miner Skeleton King
Fireball
Firecracker Goblin Cage Skeleton Army Balloon Skeleton King
Poison
Bats Firecracker Goblin Cage Skeleton Army Balloon Skeleton King
Lightning
Goblin Cage Balloon Skeleton King
Rocket
Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Miner Fireball Goblin Cage Skeleton King Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Firecracker Goblin Cage Skeleton King
Firecracker
Miner Bats Goblin Cage Balloon
Fireball
Miner Skeleton King
Goblin Cage
Bats Firecracker Balloon Miner
Skeleton Army
Skeleton King
Balloon
Bats Miner Firecracker Goblin Cage
Miner
Bats Firecracker Balloon Fireball Goblin Cage Skeleton King
Skeleton King
Skeleton Army Bats Fireball Miner

Defense Synergies 0 9

Bats
Firecracker Goblin Cage Skeleton King
Firecracker
Bats Goblin Cage Skeleton Army
Fireball
Goblin Cage Miner
Goblin Cage
Bats Firecracker Fireball Skeleton Army
Skeleton Army
Firecracker Goblin Cage Skeleton King
Balloon
Miner
Fireball
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage
Skeleton Army Bats Firecracker Goblin Cage
Goblin Cage Skeleton Army Bats
Goblin Cage Skeleton Army Bats Firecracker Skeleton King
Firecracker Fireball Goblin Cage Skeleton Army
Fireball Skeleton Army Bats Firecracker
Bats Firecracker Fireball Goblin Cage
Fireball Goblin Cage
Goblin Cage Skeleton Army Skeleton King
Skeleton Army Firecracker Miner
Bats Skeleton Army Firecracker Fireball Skeleton King
Bats Firecracker Fireball
Goblin Cage Skeleton Army Bats Fireball
Fireball Skeleton Army Bats Firecracker Goblin Cage Skeleton King
Skeleton Army Goblin Cage Skeleton King
Skeleton Army Fireball Goblin Cage
Bats Firecracker Fireball Goblin Cage Skeleton Army
Fireball Goblin Cage Bats Firecracker Skeleton Army
Goblin Cage Bats Firecracker Fireball
Goblin Cage
Skeleton Army Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Goblin Cage
Fireball Firecracker Miner
Skeleton Army Bats Goblin Cage
Skeleton Army Bats Fireball Goblin Cage
Goblin Cage Skeleton Army
Firecracker Fireball Bats
Skeleton Army Bats Fireball Goblin Cage
Goblin Cage Skeleton Army
Goblin Cage Bats Firecracker Fireball Skeleton Army
Goblin Cage Skeleton Army
Bats Goblin Cage
Skeleton Army Fireball Goblin Cage
Skeleton Army Fireball Goblin Cage Skeleton King
Firecracker Fireball Goblin Cage Skeleton Army
Skeleton Army Bats Firecracker Fireball Goblin Cage Skeleton King
Bats Firecracker Fireball Goblin Cage Skeleton King
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Miner
Fireball Miner
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Miner Firecracker
Bats Fireball
Firecracker Miner Fireball
Fireball Firecracker
Firecracker Fireball Miner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Miner
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Miner
Fireball Miner
Fireball Miner Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball Miner
Firecracker Fireball
Firecracker Fireball
Bats Fireball Skeleton Army
Fireball Firecracker
Fireball
Fireball Miner Firecracker
Firecracker Fireball Skeleton King
Fireball
Firecracker
Bats Firecracker Fireball Skeleton King
Firecracker Bats Fireball
Firecracker Fireball Miner
Fireball Firecracker

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