My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Furnace Witch
Zap
Bats Firecracker Furnace Witch
Barbarian Barrel
Firecracker Furnace Witch
The Log
Firecracker Hog Rider Furnace Witch
Earthquake
Firecracker Hog Rider Furnace Witch
Arrows
Bats Firecracker Furnace Witch
Royal Delivery
Bats Firecracker Hog Rider Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Furnace Witch
Poison
Bats Firecracker Furnace Witch
Lightning
Furnace Witch
Rocket
Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Fireball Hog Rider Furnace Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker P.E.K.K.A
Firecracker
Hog Rider Bats P.E.K.K.A
Fireball
Hog Rider The Log
Hog Rider
Bats Firecracker Fireball The Log Furnace Witch
Furnace
Hog Rider P.E.K.K.A
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Bats Firecracker Furnace Witch The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 3 5

Bats
Firecracker P.E.K.K.A The Log
Firecracker
The Log Bats P.E.K.K.A
Fireball
The Log
Hog Rider
Furnace
Witch
The Log
P.E.K.K.A
The Log Bats Firecracker
The Log
Firecracker Fireball P.E.K.K.A Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
P.E.K.K.A Bats Firecracker Furnace Witch The Log
Furnace Witch P.E.K.K.A Bats
Witch P.E.K.K.A Bats Firecracker Furnace
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Bats Firecracker Furnace
Bats Furnace Firecracker Fireball Witch
Fireball P.E.K.K.A The Log
Witch P.E.K.K.A Furnace
Firecracker
Bats Witch Firecracker Fireball Furnace The Log
Bats Firecracker Fireball Furnace Witch
Furnace P.E.K.K.A Bats Fireball Witch The Log
Fireball Bats Firecracker Furnace Witch P.E.K.K.A The Log
P.E.K.K.A Furnace
Fireball Furnace P.E.K.K.A The Log
Bats Firecracker Fireball Furnace Witch P.E.K.K.A
Fireball Bats Firecracker Furnace Witch The Log
Furnace Witch The Log Bats Firecracker Fireball
P.E.K.K.A
Bats Firecracker Fireball Furnace Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Witch P.E.K.K.A
Fireball Firecracker The Log
P.E.K.K.A Bats Furnace Witch The Log
P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Witch
Firecracker Fireball Furnace Bats Witch
P.E.K.K.A Bats Fireball Furnace Witch
P.E.K.K.A
P.E.K.K.A Bats Firecracker Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Witch
Firecracker Fireball Furnace Witch
Witch Bats Firecracker Fireball Furnace P.E.K.K.A The Log
Bats Firecracker Fireball Witch P.E.K.K.A The Log
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker Furnace The Log
Firecracker Fireball Bats Furnace Witch
Firecracker Furnace Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Furnace The Log
Firecracker Fireball Furnace Witch The Log
Firecracker Fireball Furnace The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Furnace Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Furnace Witch
Bats Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Bats Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball Witch The Log
Firecracker Bats Fireball Witch
Firecracker Fireball Witch The Log
P.E.K.K.A
Fireball Firecracker

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