My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Wizard Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Bandit
Giant Snowball
Bats Hog Rider Furnace
Zap
Bats Firecracker Furnace Dark Prince Bandit
Barbarian Barrel
Firecracker Furnace Wizard Dark Prince Bandit
The Log
Firecracker Hog Rider Furnace Dark Prince Bandit
Earthquake
Firecracker Hog Rider Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Hog Rider Wizard Dark Prince Bandit
Fireball
Firecracker Hog Rider Furnace Wizard Bandit
Poison
Bats Firecracker Furnace Wizard
Lightning
Furnace Wizard Dark Prince Bandit
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bandit Fireball Hog Rider Furnace Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Bandit Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Dark Prince Bandit
Firecracker
Hog Rider Bats Dark Prince Bandit
Fireball
Hog Rider Dark Prince
Hog Rider
Bats Firecracker Fireball Furnace Wizard Dark Prince Bandit
Furnace
Hog Rider Dark Prince Bandit
Wizard
Hog Rider Dark Prince Bandit
Dark Prince
Bats Firecracker Fireball Hog Rider Furnace Wizard Bandit
Bandit
Bats Firecracker Hog Rider Furnace Wizard Dark Prince

Defense Synergies 0 12

Bats
Firecracker Dark Prince Bandit
Firecracker
Bats Dark Prince Bandit
Fireball
Dark Prince Bandit
Hog Rider
Furnace
Dark Prince Bandit
Wizard
Dark Prince Bandit
Dark Prince
Bats Firecracker Fireball Furnace Wizard Bandit
Bandit
Bats Firecracker Fireball Furnace Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Bats Firecracker Furnace Dark Prince Bandit
Furnace Bats Dark Prince Bandit
Bats Firecracker Furnace Dark Prince Bandit
Firecracker Fireball Dark Prince
Fireball Bats Firecracker Furnace Dark Prince Bandit
Bats Furnace Firecracker Fireball Wizard
Fireball Bandit
Furnace
Firecracker Dark Prince Bandit
Bats Firecracker Fireball Furnace Wizard Dark Prince Bandit
Bats Firecracker Fireball Furnace Wizard
Furnace Bats Fireball Wizard Dark Prince Bandit
Fireball Wizard Bats Firecracker Furnace Dark Prince
Furnace Bandit
Fireball Furnace Bandit
Wizard Bats Firecracker Fireball Furnace Dark Prince
Fireball Bats Firecracker Furnace Wizard Dark Prince Bandit
Furnace Wizard Bats Firecracker Fireball Dark Prince Bandit
Wizard Dark Prince Bats Firecracker Fireball Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Dark Prince Bandit
Fireball Bandit Firecracker Wizard
Bandit Bats Furnace Dark Prince
Dark Prince Bats Fireball Bandit
Dark Prince Bandit
Firecracker Fireball Furnace Wizard Bats
Dark Prince Bats Fireball Furnace Bandit
Dark Prince
Bats Firecracker Fireball Dark Prince Bandit
Bats Dark Prince
Fireball Dark Prince
Dark Prince Fireball Wizard Bandit
Wizard Firecracker Fireball Furnace
Bats Firecracker Fireball Furnace Dark Prince
Bats Firecracker Fireball Wizard Dark Prince
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Bandit
Fireball Bandit
Firecracker Fireball Dark Prince
Fireball Wizard Firecracker Furnace Dark Prince
Firecracker Fireball Wizard Bats Furnace
Firecracker Furnace Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard Bandit
Bats Fireball
Firecracker Fireball Wizard Dark Prince Bandit
Fireball Firecracker Wizard
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball Furnace
Firecracker Fireball Furnace Wizard Bandit
Firecracker Fireball Furnace Wizard Bandit
Fireball
Bats
Firecracker Fireball Wizard Dark Prince Bandit
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Furnace Wizard Dark Prince
Firecracker Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Firecracker Bandit
Bats Firecracker Fireball Furnace Wizard
Bats Firecracker Fireball Wizard
Fireball
Fireball Wizard Bandit
Firecracker Fireball
Firecracker Fireball Wizard
Bats Fireball Dark Prince Bandit
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Dark Prince
Firecracker Fireball Wizard
Fireball
Firecracker Dark Prince
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Dark Prince Bandit
Fireball Firecracker Wizard

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