My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Bats Wall Breakers
Zap
Bats Firecracker Wall Breakers
Barbarian Barrel
Firecracker Wall Breakers
The Log
Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wall Breakers
Fireball
Firecracker Wall Breakers
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Firecracker Fireball Mini P.E.K.K.A Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Firecracker

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Wall Breakers
Firecracker
Bats Mini P.E.K.K.A Wall Breakers Mega Knight
Fireball
Wall Breakers The Log Mega Knight
Mini P.E.K.K.A
Bats Firecracker The Log Mega Knight
Wall Breakers
Bats Firecracker Fireball The Log Mega Knight
The Log
Fireball Mini P.E.K.K.A Wall Breakers Mega Knight
Mega Knight
Bats Firecracker Fireball Mini P.E.K.K.A Wall Breakers The Log
Goblinstein

Defense Synergies 3 9

Bats
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker
The Log Bats Mini P.E.K.K.A Mega Knight
Fireball
The Log Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Bats Firecracker Fireball
Wall Breakers
The Log
Firecracker Fireball Mini P.E.K.K.A Bats Mega Knight
Mega Knight
Bats Firecracker Fireball The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Mini P.E.K.K.A Bats Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Bats Firecracker Mega Knight
Bats Firecracker Fireball
Fireball The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Bats Firecracker Fireball The Log Mega Knight
Bats Firecracker Fireball
Mini P.E.K.K.A Mega Knight Bats Fireball The Log
Fireball Mega Knight Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Firecracker Fireball Mini P.E.K.K.A
Fireball Mega Knight Bats Firecracker The Log
The Log Bats Firecracker Fireball Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball
Fireball Firecracker Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats Fireball The Log
Mini P.E.K.K.A Mega Knight
Firecracker Fireball Bats
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Fireball Mini P.E.K.K.A The Log
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Fireball The Log
Mini P.E.K.K.A Mega Knight Fireball
Firecracker Fireball Mega Knight
Bats Firecracker Fireball Mini P.E.K.K.A The Log
Bats Mega Knight Firecracker Fireball Mini P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Mini P.E.K.K.A
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Bats Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log
Fireball The Log Mega Knight
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

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