My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Valkyrie Executioner
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Executioner
Fireball
Firecracker Hog Rider Executioner
Poison
Bats Firecracker Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Fireball Valkyrie Hog Rider Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Golem
Firecracker
Hog Rider Bats Valkyrie Golem
Fireball
Hog Rider Golem The Log
Valkyrie
Bats Hog Rider Firecracker Executioner
Hog Rider
Bats Firecracker Fireball Valkyrie The Log Executioner
Executioner
Valkyrie Hog Rider Golem The Log
Golem
Fireball Bats Firecracker Executioner The Log
The Log
Hog Rider Fireball Executioner Golem

Defense Synergies 3 7

Bats
Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Bats
Fireball
The Log Valkyrie
Valkyrie
Firecracker Bats Fireball Executioner The Log
Hog Rider
Executioner
Valkyrie The Log
Golem
The Log
Firecracker Fireball Bats Valkyrie Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Executioner The Log
Bats Firecracker Valkyrie Executioner The Log
Bats Valkyrie Executioner
Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie The Log
Fireball The Log Bats Firecracker Valkyrie Executioner
Bats Firecracker Fireball Executioner
Fireball Valkyrie The Log
Firecracker Valkyrie
Bats Valkyrie Executioner Firecracker Fireball The Log
Executioner Bats Firecracker Fireball
Bats Fireball Valkyrie The Log
Fireball Valkyrie Executioner Bats Firecracker The Log
Fireball The Log
Bats Firecracker Fireball Valkyrie Executioner
Fireball Valkyrie Bats Firecracker Executioner The Log
Valkyrie Executioner The Log Bats Firecracker Fireball
Valkyrie Bats Firecracker Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Firecracker Valkyrie Executioner The Log
Bats Valkyrie The Log
Valkyrie Bats Fireball The Log
Valkyrie Executioner
Firecracker Fireball Executioner Bats
Bats Fireball Valkyrie
Valkyrie
Bats Firecracker Fireball Valkyrie The Log
Bats Valkyrie
Fireball Valkyrie The Log
Fireball Valkyrie Executioner
Firecracker Fireball Valkyrie Executioner
Bats Firecracker Fireball Valkyrie Executioner The Log
Bats Valkyrie Executioner Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball Executioner The Log
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Executioner Firecracker Valkyrie The Log
Firecracker Fireball Executioner Bats
Firecracker Executioner The Log
Fireball The Log Firecracker Executioner
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Executioner
Firecracker Fireball Executioner The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Executioner The Log
Firecracker Fireball Executioner The Log
Fireball
Bats
Firecracker Fireball Executioner The Log
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie Executioner
Firecracker Fireball The Log Executioner
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Executioner
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker Executioner
The Log Fireball
Fireball Firecracker Valkyrie Executioner
The Log Firecracker Fireball Executioner
Fireball
Firecracker Executioner
Bats Firecracker Fireball The Log
Firecracker Bats Fireball Executioner
Firecracker Fireball Executioner The Log
Fireball Firecracker

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