My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Skeleton Army
Fireball
Firecracker Hog Rider Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Fireball Valkyrie Hog Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker
Firecracker
Hog Rider Bats Valkyrie
Fireball
Hog Rider The Log
Valkyrie
Bats Hog Rider Firecracker
Hog Rider
Bats Firecracker Fireball Valkyrie The Log
Skeleton Army
Electro Giant
The Log
Hog Rider Fireball

Defense Synergies 3 7

Bats
Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Bats Skeleton Army
Fireball
The Log Valkyrie
Valkyrie
Firecracker Bats Fireball The Log
Hog Rider
Skeleton Army
Firecracker The Log
Electro Giant
The Log
Firecracker Fireball Bats Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie The Log
Skeleton Army Bats Firecracker Valkyrie The Log
Skeleton Army Bats Valkyrie
Skeleton Army Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Bats Firecracker Valkyrie
Bats Firecracker Fireball
Fireball Valkyrie Electro Giant The Log
Skeleton Army
Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Firecracker Fireball Electro Giant The Log
Bats Firecracker Fireball
Skeleton Army Bats Fireball Valkyrie The Log
Fireball Valkyrie Skeleton Army Bats Firecracker The Log
Skeleton Army
Skeleton Army Fireball Electro Giant The Log
Bats Firecracker Fireball Valkyrie Skeleton Army
Fireball Bats Firecracker Valkyrie Skeleton Army The Log
Valkyrie The Log Bats Firecracker Fireball
Valkyrie Skeleton Army Bats Firecracker Fireball Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Electro Giant
Fireball Firecracker Valkyrie The Log
Skeleton Army Bats Valkyrie The Log
Valkyrie Skeleton Army Bats Fireball The Log
Valkyrie Skeleton Army
Firecracker Fireball Electro Giant Bats
Skeleton Army Bats Fireball Valkyrie
Valkyrie Skeleton Army
Bats Firecracker Fireball Valkyrie Skeleton Army The Log
Skeleton Army
Bats Valkyrie
Skeleton Army Fireball Valkyrie Electro Giant The Log
Skeleton Army Fireball Valkyrie
Firecracker Fireball Valkyrie Skeleton Army Electro Giant
Skeleton Army Electro Giant Bats Firecracker Fireball Valkyrie The Log
Bats Valkyrie Firecracker Fireball Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Electro Giant Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball Valkyrie Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Electro Giant The Log Fireball Valkyrie
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Electro Giant
Bats Firecracker Fireball Electro Giant
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Skeleton Army
Fireball Firecracker
The Log Fireball
Fireball Firecracker Valkyrie
The Log Firecracker Fireball
Fireball Electro Giant
Firecracker
Electro Giant Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball Electro Giant The Log

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