My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Ghost Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Wall Breakers Miner Little Prince
Zap
Bats Firecracker Wall Breakers Little Prince
Barbarian Barrel
Firecracker Wall Breakers Royal Ghost Little Prince
The Log
Firecracker Wall Breakers Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers Little Prince
Royal Delivery
Bats Firecracker Wall Breakers Miner Royal Ghost Little Prince
Fireball
Firecracker Wall Breakers Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Firecracker Miner Royal Ghost Little Prince Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Firecracker Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Wall Breakers
Firecracker
Miner Bats Wall Breakers Mega Knight
Fireball
Wall Breakers Miner Mega Knight Little Prince
Wall Breakers
Miner Bats Firecracker Fireball Royal Ghost Mega Knight
Miner
Bats Firecracker Wall Breakers Fireball Royal Ghost Mega Knight
Royal Ghost
Wall Breakers Miner Mega Knight Little Prince
Mega Knight
Bats Firecracker Fireball Wall Breakers Miner Royal Ghost
Little Prince
Fireball Royal Ghost

Defense Synergies 0 9

Bats
Firecracker Mega Knight
Firecracker
Bats Mega Knight
Fireball
Miner Mega Knight Little Prince
Wall Breakers
Miner
Fireball Mega Knight
Royal Ghost
Mega Knight Little Prince
Mega Knight
Bats Firecracker Fireball Miner Royal Ghost
Little Prince
Fireball Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Bats Firecracker Mega Knight
Mega Knight Bats
Bats Firecracker Mega Knight
Firecracker Fireball Mega Knight
Fireball Bats Firecracker Royal Ghost Mega Knight
Bats Firecracker Fireball Little Prince
Fireball Mega Knight
Firecracker Miner Royal Ghost Mega Knight Little Prince
Bats Firecracker Fireball Royal Ghost Mega Knight
Bats Firecracker Fireball
Mega Knight Bats Fireball
Fireball Mega Knight Bats Firecracker Royal Ghost
Mega Knight
Fireball Mega Knight
Mega Knight Bats Firecracker Fireball
Fireball Mega Knight Bats Firecracker Royal Ghost Little Prince
Bats Firecracker Fireball Royal Ghost Mega Knight Little Prince
Royal Ghost Mega Knight Bats Firecracker Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Royal Ghost
Fireball Firecracker Miner Royal Ghost Mega Knight
Mega Knight Bats
Mega Knight Bats Fireball
Mega Knight
Firecracker Fireball Bats
Bats Fireball
Mega Knight
Mega Knight Bats Firecracker Fireball
Mega Knight Bats
Mega Knight Fireball
Mega Knight Fireball
Firecracker Fireball Mega Knight
Bats Firecracker Fireball Little Prince
Bats Mega Knight Firecracker Fireball Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost
Firecracker Fireball Miner Royal Ghost
Fireball Miner
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Miner Firecracker
Bats Fireball
Firecracker Miner Fireball
Fireball Firecracker
Firecracker Fireball Miner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Bats
Firecracker Fireball Mega Knight
Firecracker Fireball Miner Mega Knight Little Prince
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight Little Prince
Firecracker Fireball Miner Royal Ghost
Fireball Miner Mega Knight
Fireball Miner Firecracker
Bats Firecracker Fireball Little Prince
Bats Firecracker Fireball
Fireball
Fireball Miner Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Fireball
Fireball Firecracker
Fireball
Fireball Miner Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Miner Royal Ghost Mega Knight Little Prince
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: