My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Elixir Collector Balloon Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Sparky
Giant Snowball
Bats Furnace Balloon
Zap
Bats Firecracker Furnace Balloon Sparky
Barbarian Barrel
Firecracker Furnace Sparky
The Log
Firecracker Furnace Sparky
Earthquake
Firecracker Furnace Elixir Collector
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Balloon Mother Witch Sparky
Fireball
Firecracker Furnace Elixir Collector Balloon Mother Witch Sparky
Poison
Bats Firecracker Furnace Elixir Collector Balloon Mother Witch Sparky
Lightning
Furnace Elixir Collector Balloon Mother Witch Sparky
Rocket
Furnace Elixir Collector Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Mother Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Furnace Mother Witch Balloon Elixir Collector Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Furnace Mother Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Firecracker Sparky
Firecracker
Bats Balloon Sparky Mega Knight
Furnace
Balloon Sparky
Elixir Collector
Balloon
Bats Firecracker Furnace Sparky Mega Knight
Mother Witch
Mega Knight
Sparky
Bats Firecracker Furnace Balloon
Mega Knight
Bats Firecracker Balloon Mother Witch

Defense Synergies 0 5

Bats
Firecracker Sparky Mega Knight
Firecracker
Bats Mega Knight
Furnace
Elixir Collector
Balloon
Mother Witch
Mega Knight
Sparky
Bats
Mega Knight
Bats Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Sparky Bats Firecracker Furnace Mega Knight
Furnace Sparky Mega Knight Bats
Sparky Bats Firecracker Furnace Mega Knight
Firecracker Sparky Mega Knight
Bats Firecracker Furnace Mother Witch Mega Knight
Bats Furnace Firecracker
Sparky Mega Knight
Sparky Furnace
Firecracker Sparky Mega Knight
Bats Mother Witch Firecracker Furnace Mega Knight
Bats Firecracker Furnace
Furnace Sparky Mega Knight Bats
Sparky Mega Knight Bats Firecracker Furnace
Sparky Furnace Mega Knight
Furnace Sparky Mega Knight
Sparky Mega Knight Bats Firecracker Furnace
Mega Knight Bats Firecracker Furnace
Furnace Bats Firecracker Mother Witch Mega Knight
Sparky
Mega Knight Bats Firecracker Furnace Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Sparky
Firecracker Mega Knight
Mega Knight Bats Furnace Sparky
Mega Knight Bats Sparky
Sparky Mega Knight
Firecracker Furnace Mother Witch Bats
Sparky Bats Furnace
Mega Knight Sparky
Mega Knight Bats Firecracker Sparky
Sparky
Mega Knight Bats Sparky
Mega Knight
Mega Knight Sparky
Firecracker Furnace Sparky Mega Knight
Sparky Bats Firecracker Furnace
Bats Mega Knight Firecracker Mother Witch Sparky
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Furnace Sparky Mega Knight
Firecracker Mother Witch Bats Furnace
Firecracker Furnace Sparky
Firecracker
Firecracker
Bats Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Furnace Sparky
Firecracker Furnace Sparky
Firecracker Furnace Sparky Mega Knight
Sparky
Bats Sparky
Firecracker Sparky Mega Knight
Firecracker Mother Witch Mega Knight
Sparky Mega Knight
Sparky
Firecracker Mother Witch Furnace Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Bats Firecracker Furnace Mother Witch Sparky
Bats Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Bats
Firecracker
Firecracker Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Bats Firecracker Sparky
Firecracker Bats
Firecracker Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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