My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Hut Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Hut P.E.K.K.A Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Goblin Hut Inferno Dragon
Zap
Bats Firecracker Goblin Hut Inferno Dragon
Barbarian Barrel
Firecracker Goblin Hut
The Log
Firecracker Hog Rider Goblin Hut
Earthquake
Firecracker Hog Rider Goblin Hut
Arrows
Bats Firecracker Goblin Hut
Royal Delivery
Bats Firecracker Hog Rider Goblin Hut P.E.K.K.A Inferno Dragon Mother Witch
Fireball
Firecracker Hog Rider Goblin Hut Inferno Dragon Mother Witch
Poison
Bats Firecracker Goblin Hut Mother Witch
Lightning
Goblin Hut Inferno Dragon Mother Witch
Rocket
Hog Rider Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Inferno Dragon Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Hog Rider Inferno Dragon Mother Witch Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Firecracker Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker P.E.K.K.A Inferno Dragon
Firecracker
Hog Rider Bats Goblin Hut Mirror P.E.K.K.A Inferno Dragon
Hog Rider
Bats Firecracker Goblin Hut Mirror Mother Witch
Goblin Hut
Firecracker Hog Rider Mirror
Mirror
Firecracker Hog Rider Goblin Hut
P.E.K.K.A
Bats Firecracker Mother Witch
Inferno Dragon
Bats Firecracker
Mother Witch
Hog Rider P.E.K.K.A

Defense Synergies 0 9

Bats
Firecracker P.E.K.K.A Inferno Dragon
Firecracker
Bats Goblin Hut Mirror P.E.K.K.A
Hog Rider
Goblin Hut
Firecracker Mirror Mother Witch
Mirror
Firecracker Goblin Hut Inferno Dragon
P.E.K.K.A
Bats Firecracker
Inferno Dragon
Bats Mirror
Mother Witch
Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut
P.E.K.K.A Inferno Dragon Bats Firecracker Goblin Hut
Goblin Hut P.E.K.K.A Bats Inferno Dragon
Goblin Hut P.E.K.K.A Inferno Dragon Bats Firecracker
Firecracker P.E.K.K.A
Bats Firecracker Mother Witch
Bats Inferno Dragon Firecracker Goblin Hut
P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Hut
Firecracker
Bats Mother Witch Firecracker Goblin Hut
Inferno Dragon Bats Firecracker Goblin Hut
Goblin Hut P.E.K.K.A Bats
Bats Firecracker Goblin Hut P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Hut
Goblin Hut P.E.K.K.A Inferno Dragon
Bats Firecracker Goblin Hut P.E.K.K.A
Bats Firecracker Goblin Hut
Bats Firecracker Goblin Hut Inferno Dragon Mother Witch
P.E.K.K.A Goblin Hut Inferno Dragon
Bats Firecracker P.E.K.K.A Mother Witch
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut P.E.K.K.A
Firecracker Inferno Dragon
P.E.K.K.A Bats Goblin Hut
P.E.K.K.A Bats
P.E.K.K.A Goblin Hut Inferno Dragon
Firecracker Mother Witch Bats Goblin Hut
P.E.K.K.A Bats Goblin Hut
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Firecracker Goblin Hut Inferno Dragon
P.E.K.K.A Goblin Hut Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Goblin Hut
P.E.K.K.A
P.E.K.K.A
Firecracker
Goblin Hut Bats Firecracker P.E.K.K.A Inferno Dragon
Bats Firecracker Goblin Hut P.E.K.K.A Inferno Dragon Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Goblin Hut
Firecracker
Firecracker
Firecracker Mother Witch Bats
Firecracker
Firecracker
Firecracker
Bats
Firecracker
Firecracker
Firecracker Goblin Hut
Firecracker
Firecracker Goblin Hut
Firecracker Goblin Hut
Firecracker Goblin Hut
Bats
Firecracker
Firecracker Mother Witch
Firecracker Mother Witch
Inferno Dragon
Firecracker
Firecracker
Bats Firecracker Mother Witch
Bats Firecracker Goblin Hut
Firecracker
P.E.K.K.A
Firecracker
Bats Goblin Hut
Firecracker
Firecracker
Firecracker
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A Inferno Dragon
Firecracker

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