My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Guards Executioner Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Hog Rider Guards Bowler Executioner Electro Wizard
Fireball
Firecracker Hog Rider Bowler Executioner Electro Wizard
Poison
Bats Firecracker Guards Executioner Electro Wizard
Lightning
Bowler Executioner Electro Wizard
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Hog Rider Electro Wizard Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Bowler
Firecracker
Hog Rider Bats Bowler
Hog Rider
Bats Firecracker The Log Guards Bowler Executioner Electro Wizard
Guards
Hog Rider The Log
Bowler
Bats Firecracker Hog Rider Executioner The Log Electro Wizard
Executioner
Hog Rider Bowler The Log
The Log
Hog Rider Guards Bowler Executioner
Electro Wizard
Hog Rider Bowler

Defense Synergies 2 12

Bats
Firecracker Bowler The Log Electro Wizard
Firecracker
The Log Bats Guards Electro Wizard
Hog Rider
Guards
Firecracker Executioner The Log Electro Wizard
Bowler
The Log Bats Electro Wizard
Executioner
Guards The Log
The Log
Firecracker Bowler Bats Guards Executioner Electro Wizard
Electro Wizard
Bats Firecracker Guards Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Executioner The Log Electro Wizard
Bats Firecracker Executioner The Log Electro Wizard
Bowler Bats Executioner Electro Wizard
Bats Firecracker Guards Bowler Electro Wizard
Firecracker Bowler The Log
Bowler The Log Bats Firecracker Guards Executioner Electro Wizard
Bats Electro Wizard Firecracker Executioner
Bowler The Log Electro Wizard
Guards Firecracker Bowler Electro Wizard
Bats Guards Executioner Electro Wizard Firecracker Bowler The Log
Executioner Bats Firecracker Electro Wizard
Bowler Bats Guards The Log Electro Wizard
Bowler Executioner Bats Firecracker Guards The Log Electro Wizard
Electro Wizard
Bowler The Log Electro Wizard
Bats Firecracker Bowler Executioner Electro Wizard
Bats Firecracker Guards Bowler Executioner The Log Electro Wizard
Executioner The Log Bats Firecracker Guards Bowler Electro Wizard
Electro Wizard
Bowler Bats Firecracker Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Electro Wizard
Electro Wizard Firecracker Bowler Executioner The Log
Guards Bats Bowler The Log Electro Wizard
Guards Bowler Bats The Log Electro Wizard
Guards Bowler Executioner
Firecracker Executioner Bats Electro Wizard
Guards Bats Bowler Electro Wizard
Electro Wizard Bats Firecracker The Log
Guards
Bats Guards Bowler
Guards Bowler The Log Electro Wizard
Bowler Guards Executioner
Firecracker Bowler Executioner
Guards Electro Wizard Bats Firecracker Bowler Executioner The Log
Bats Bowler Executioner Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Bowler Executioner The Log Electro Wizard
The Log
Firecracker Guards The Log
Executioner Firecracker Bowler The Log
Firecracker Executioner Bats
Firecracker Bowler Executioner The Log
The Log Firecracker Bowler Executioner
The Log Firecracker
Bats Guards Bowler Electro Wizard
Firecracker Bowler The Log Electro Wizard
Firecracker Executioner
Firecracker Bowler Executioner The Log
Firecracker
Firecracker The Log
Firecracker Bowler Executioner The Log
Firecracker Bowler Executioner The Log
Bats
Firecracker Bowler Executioner The Log Electro Wizard
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Bowler Executioner
Firecracker The Log Bowler Executioner Electro Wizard
Bowler The Log
Firecracker The Log
Bats Firecracker Executioner Electro Wizard
Electro Wizard Bats Firecracker Guards
Bowler
The Log
Firecracker Electro Wizard
Firecracker Bowler The Log
Electro Wizard Bats Guards
Firecracker Executioner Electro Wizard
The Log
Firecracker Bowler Executioner Electro Wizard
The Log Firecracker Bowler Executioner
Firecracker Executioner
Bats Firecracker Guards Bowler The Log Electro Wizard
Firecracker Bats Executioner Electro Wizard
Firecracker Bowler Executioner The Log Electro Wizard
Firecracker Bowler

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