My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Inferno Tower Dark Prince
Barbarian Barrel
Firecracker Inferno Tower Dark Prince Electro Wizard
The Log
Firecracker Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Dark Prince Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Electro Wizard
Poison
Bats Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Dark Prince Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Firecracker Hog Rider Dark Prince Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Rage Dark Prince
Firecracker
Hog Rider Bats Dark Prince
Hog Rider
Bats Firecracker Rage The Log Dark Prince Electro Wizard
Inferno Tower
Rage
Hog Rider Bats Dark Prince Electro Wizard
Dark Prince
Bats Firecracker Hog Rider Rage Electro Wizard
The Log
Hog Rider
Electro Wizard
Hog Rider Rage Dark Prince

Defense Synergies 3 12

Bats
Firecracker Inferno Tower Dark Prince The Log Electro Wizard
Firecracker
The Log Bats Inferno Tower Dark Prince Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Bats Firecracker Dark Prince
Rage
Dark Prince
Bats Firecracker Inferno Tower The Log Electro Wizard
The Log
Firecracker Inferno Tower Bats Dark Prince Electro Wizard
Electro Wizard
Inferno Tower Bats Firecracker Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Bats Firecracker Dark Prince The Log Electro Wizard
Inferno Tower Bats Dark Prince Electro Wizard
Inferno Tower Bats Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince The Log
The Log Bats Firecracker Dark Prince Electro Wizard
Bats Inferno Tower Electro Wizard Firecracker
Inferno Tower The Log Electro Wizard
Inferno Tower
Firecracker Inferno Tower Dark Prince Electro Wizard
Bats Electro Wizard Firecracker Dark Prince The Log
Inferno Tower Bats Firecracker Electro Wizard
Inferno Tower Bats Dark Prince The Log Electro Wizard
Bats Firecracker Dark Prince The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower The Log Electro Wizard
Bats Firecracker Inferno Tower Dark Prince Electro Wizard
Bats Firecracker Dark Prince The Log Electro Wizard
The Log Bats Firecracker Dark Prince Electro Wizard
Inferno Tower Electro Wizard
Dark Prince Bats Firecracker The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince Electro Wizard
Electro Wizard Firecracker The Log
Bats Inferno Tower Dark Prince The Log Electro Wizard
Dark Prince Bats Inferno Tower The Log Electro Wizard
Inferno Tower Dark Prince
Firecracker Bats Electro Wizard
Dark Prince Bats Inferno Tower Electro Wizard
Inferno Tower Dark Prince
Electro Wizard Bats Firecracker Inferno Tower Dark Prince The Log
Inferno Tower
Bats Inferno Tower Dark Prince
Dark Prince The Log Electro Wizard
Dark Prince Inferno Tower
Firecracker
Inferno Tower Electro Wizard Bats Firecracker Dark Prince The Log
Bats Firecracker Inferno Tower Dark Prince The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Electro Wizard
Firecracker Dark Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker Dark Prince The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Dark Prince
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Bats Dark Prince
Firecracker Electro Wizard
The Log
Firecracker Dark Prince Electro Wizard
The Log Firecracker
Firecracker Dark Prince
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Dark Prince The Log Electro Wizard
Firecracker

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