My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Sparky
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch Sparky
Barbarian Barrel
Firecracker Wizard Witch Sparky
The Log
Firecracker Hog Rider Witch Sparky
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Hog Rider Wizard Witch Sparky
Fireball
Firecracker Hog Rider Wizard Witch Sparky
Poison
Bats Firecracker Wizard Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Hog Rider Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Hog Rider Freeze Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Hog Rider Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Sparky
Firecracker
Hog Rider Bats Sparky Mega Knight
Hog Rider
Bats Firecracker Freeze Wizard Witch Mega Knight
Wizard
Hog Rider Sparky Mega Knight
Freeze
Hog Rider
Witch
Hog Rider Mega Knight
Sparky
Bats Firecracker Wizard
Mega Knight
Bats Firecracker Hog Rider Wizard Witch

Defense Synergies 0 10

Bats
Firecracker Freeze Sparky Mega Knight
Firecracker
Bats Mega Knight
Hog Rider
Wizard
Freeze Mega Knight
Freeze
Bats Wizard Sparky Mega Knight
Witch
Mega Knight
Sparky
Bats Freeze
Mega Knight
Bats Firecracker Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
Sparky Bats Firecracker Witch Mega Knight
Witch Sparky Mega Knight Bats Freeze
Witch Sparky Bats Firecracker Mega Knight
Firecracker Sparky Mega Knight
Freeze Bats Firecracker Mega Knight
Bats Firecracker Wizard Freeze Witch
Sparky Mega Knight
Witch Sparky
Firecracker Sparky Mega Knight
Bats Witch Firecracker Wizard Freeze Mega Knight
Bats Firecracker Wizard Witch
Sparky Mega Knight Bats Wizard Freeze Witch
Wizard Sparky Mega Knight Bats Firecracker Freeze Witch
Sparky Mega Knight
Freeze Sparky Mega Knight
Wizard Sparky Mega Knight Bats Firecracker Witch
Mega Knight Bats Firecracker Wizard Witch
Wizard Freeze Witch Bats Firecracker Mega Knight
Sparky
Wizard Mega Knight Bats Firecracker Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Sparky
Firecracker Wizard Mega Knight
Mega Knight Bats Witch Sparky
Mega Knight Bats Sparky
Witch Sparky Mega Knight
Firecracker Wizard Bats Freeze Witch
Sparky Bats Witch
Mega Knight Sparky
Freeze Mega Knight Bats Firecracker Witch Sparky
Witch Sparky
Mega Knight Bats Witch Sparky
Mega Knight
Mega Knight Wizard Witch Sparky
Wizard Firecracker Witch Sparky Mega Knight
Witch Sparky Bats Firecracker Freeze
Bats Mega Knight Firecracker Wizard Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Sparky
Firecracker
Sparky
Firecracker Freeze Sparky
Wizard Firecracker Sparky Mega Knight
Firecracker Wizard Bats Freeze Witch
Firecracker Wizard Witch Sparky
Firecracker Wizard Freeze
Firecracker Wizard
Bats Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Sparky Mega Knight
Freeze Sparky
Bats Sparky
Firecracker Wizard Sparky Mega Knight
Firecracker Wizard Witch Mega Knight
Sparky Mega Knight
Wizard
Sparky
Firecracker Freeze Wizard Witch Sparky Mega Knight
Witch
Firecracker Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Firecracker Sparky
Bats Firecracker Wizard Witch Sparky
Bats Firecracker Wizard Freeze Witch
Sparky
Wizard Sparky Mega Knight
Firecracker Freeze Sparky
Sparky Mega Knight
Firecracker Wizard Sparky
Bats Freeze Witch
Firecracker Wizard Witch
Freeze
Firecracker Wizard Sparky Mega Knight
Firecracker Wizard
Sparky
Firecracker Sparky Mega Knight
Bats Firecracker Freeze Witch Sparky
Firecracker Bats Witch
Firecracker Freeze Witch Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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