My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Guards Prince Bandit
Giant Snowball
Bats Minion Horde Guards
Zap
Bats Firecracker Minion Horde Guards Prince Bandit
Barbarian Barrel
Firecracker Guards Bandit
The Log
Firecracker Guards Prince Bandit
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Minion Horde Guards
Royal Delivery
Bats Firecracker Minion Horde Guards Prince P.E.K.K.A Bandit
Fireball
Firecracker Minion Horde Bandit
Poison
Bats Firecracker Minion Horde Guards
Lightning
Prince Bandit
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Bandit Minion Horde Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Prince P.E.K.K.A Bandit
Firecracker
Bats Prince P.E.K.K.A Bandit Mega Knight
Minion Horde
Mega Knight Prince
Guards
Bandit
Prince
Mega Knight Bats Firecracker Minion Horde
P.E.K.K.A
Bats Firecracker
Bandit
Bats Firecracker Guards Mega Knight
Mega Knight
Bats Minion Horde Prince Firecracker Bandit

Defense Synergies 0 12

Bats
Firecracker Prince P.E.K.K.A Bandit Mega Knight
Firecracker
Bats Guards Prince P.E.K.K.A Bandit Mega Knight
Minion Horde
Guards
Firecracker Prince
Prince
Bats Firecracker Guards
P.E.K.K.A
Bats Firecracker
Bandit
Bats Firecracker Mega Knight
Mega Knight
Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde P.E.K.K.A Bats Firecracker Prince Bandit Mega Knight
Minion Horde Prince P.E.K.K.A Mega Knight Bats Bandit
Minion Horde Prince P.E.K.K.A Bats Firecracker Guards Bandit Mega Knight
Firecracker Prince P.E.K.K.A Mega Knight
Bats Firecracker Guards Bandit Mega Knight
Bats Minion Horde Firecracker
P.E.K.K.A Bandit Mega Knight
Minion Horde P.E.K.K.A Prince
Guards Firecracker Minion Horde Prince Bandit Mega Knight
Bats Minion Horde Guards Firecracker Bandit Mega Knight
Minion Horde Bats Firecracker
Minion Horde Prince P.E.K.K.A Mega Knight Bats Guards Bandit
Mega Knight Bats Firecracker Minion Horde Guards Prince P.E.K.K.A
P.E.K.K.A Minion Horde Prince Bandit Mega Knight
Minion Horde Prince P.E.K.K.A Bandit Mega Knight
Minion Horde Mega Knight Bats Firecracker Prince P.E.K.K.A
Mega Knight Bats Firecracker Minion Horde Guards Prince Bandit
Bats Firecracker Guards Bandit Mega Knight
P.E.K.K.A Prince
Mega Knight Bats Firecracker Minion Horde Guards Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Prince P.E.K.K.A Bandit
Bandit Firecracker Prince Mega Knight
Guards P.E.K.K.A Bandit Mega Knight Bats Minion Horde Prince
Guards Prince P.E.K.K.A Mega Knight Bats Minion Horde Bandit
P.E.K.K.A Minion Horde Guards Prince Bandit Mega Knight
Firecracker Bats Minion Horde
Guards Prince P.E.K.K.A Bats Minion Horde Bandit
P.E.K.K.A Mega Knight Minion Horde Prince
Minion Horde P.E.K.K.A Mega Knight Bats Firecracker Prince Bandit
P.E.K.K.A Minion Horde Guards
P.E.K.K.A Mega Knight Bats Minion Horde Guards Prince
P.E.K.K.A Mega Knight Guards Prince
Prince P.E.K.K.A Mega Knight Minion Horde Guards Bandit
Firecracker Minion Horde Mega Knight
Guards Bats Firecracker Minion Horde Prince P.E.K.K.A
Bats Mega Knight Firecracker Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Guards Bandit
Firecracker Bandit
Minion Horde Bandit
Firecracker Guards Prince
Firecracker Minion Horde Mega Knight
Firecracker Bats Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker Bandit
Bats Minion Horde Guards Prince
Firecracker Minion Horde Prince Bandit
Firecracker
Firecracker Bandit
Firecracker Minion Horde Bandit
Firecracker Prince
Firecracker Minion Horde Bandit
Firecracker Minion Horde Bandit Mega Knight
Bats Minion Horde
Firecracker Prince Bandit Mega Knight
Firecracker Mega Knight
Minion Horde Prince Mega Knight
Prince
Minion Horde
Firecracker Mega Knight
Minion Horde
Firecracker Bandit
Prince Bandit Mega Knight
Firecracker Bandit
Bats Firecracker Minion Horde
Bats Firecracker Minion Horde Guards
Minion Horde
Minion Horde Bandit Mega Knight
Firecracker Minion Horde
P.E.K.K.A Minion Horde Prince Mega Knight
Firecracker
Minion Horde Bats Guards Prince Bandit
Firecracker
Firecracker Minion Horde Prince Mega Knight
Firecracker
Firecracker Minion Horde Prince P.E.K.K.A Mega Knight
Bats Firecracker Minion Horde Guards
Firecracker Bats
Firecracker Prince Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: