My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Skeleton Army
Giant Snowball
Bats Minion Horde Musketeer Hog Rider Skeleton Army
Zap
Bats Firecracker Minion Horde Skeleton Army
Barbarian Barrel
Firecracker Musketeer Skeleton Army
The Log
Firecracker Musketeer Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Minion Horde Skeleton Army
Royal Delivery
Bats Firecracker Minion Horde Musketeer Hog Rider Skeleton Army
Fireball
Firecracker Minion Horde Musketeer Hog Rider Skeleton Army
Poison
Bats Firecracker Minion Horde Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Musketeer Hog Rider Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Bats Mega Knight
Minion Horde
Mega Knight Hog Rider
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Bats Firecracker Musketeer The Log Minion Horde Mega Knight
Skeleton Army
The Log
Hog Rider Musketeer Mega Knight
Mega Knight
Bats Minion Horde Firecracker Musketeer Hog Rider The Log

Defense Synergies 2 12

Bats
Firecracker Musketeer The Log Mega Knight
Firecracker
The Log Bats Musketeer Skeleton Army Mega Knight
Minion Horde
The Log
Musketeer
The Log Bats Firecracker Skeleton Army Mega Knight
Hog Rider
Skeleton Army
Firecracker Musketeer The Log
The Log
Firecracker Musketeer Bats Minion Horde Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Musketeer The Log
Minion Horde Skeleton Army Bats Firecracker Musketeer The Log Mega Knight
Minion Horde Skeleton Army Mega Knight Bats Musketeer
Minion Horde Skeleton Army Bats Firecracker Musketeer Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Firecracker Musketeer Mega Knight
Bats Minion Horde Musketeer Firecracker
Musketeer The Log Mega Knight
Minion Horde Musketeer Skeleton Army
Skeleton Army Firecracker Minion Horde Musketeer Mega Knight
Bats Minion Horde Skeleton Army Firecracker Musketeer The Log Mega Knight
Minion Horde Musketeer Bats Firecracker
Minion Horde Skeleton Army Mega Knight Bats Musketeer The Log
Skeleton Army Mega Knight Bats Firecracker Minion Horde The Log
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army The Log Mega Knight
Minion Horde Mega Knight Bats Firecracker Musketeer Skeleton Army
Mega Knight Bats Firecracker Minion Horde Musketeer Skeleton Army The Log
The Log Bats Firecracker Musketeer Mega Knight
Musketeer
Skeleton Army Mega Knight Bats Firecracker Minion Horde Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Firecracker Musketeer The Log Mega Knight
Skeleton Army Mega Knight Bats Minion Horde Musketeer The Log
Skeleton Army Mega Knight Bats Minion Horde Musketeer The Log
Minion Horde Musketeer Skeleton Army Mega Knight
Firecracker Bats Minion Horde Musketeer
Skeleton Army Bats Minion Horde Musketeer
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Bats Firecracker Skeleton Army The Log
Minion Horde Musketeer Skeleton Army
Mega Knight Bats Minion Horde Musketeer
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Minion Horde
Firecracker Minion Horde Musketeer Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Minion Horde Musketeer The Log
Bats Mega Knight Firecracker Minion Horde Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Musketeer The Log
Firecracker Musketeer The Log
Minion Horde The Log
Firecracker Musketeer The Log
Firecracker Minion Horde The Log Mega Knight
Firecracker Bats Minion Horde Musketeer
Firecracker Minion Horde Musketeer The Log
The Log Firecracker
The Log Firecracker
Bats Minion Horde Musketeer
Firecracker Minion Horde Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Minion Horde Musketeer
Firecracker Musketeer The Log
Firecracker Minion Horde Musketeer The Log
Firecracker Minion Horde Musketeer The Log Mega Knight
Bats Minion Horde
Firecracker Musketeer The Log Mega Knight
Firecracker The Log Mega Knight
Minion Horde Musketeer The Log Mega Knight
Musketeer The Log
Minion Horde Musketeer The Log
Firecracker The Log Mega Knight
Minion Horde
Firecracker The Log Musketeer
Musketeer The Log Mega Knight
Firecracker Musketeer The Log
Bats Firecracker Minion Horde Musketeer
Bats Firecracker Minion Horde Musketeer
Minion Horde
Minion Horde Musketeer The Log Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker The Log
Minion Horde Bats Musketeer Skeleton Army
Firecracker Musketeer
The Log
Firecracker Minion Horde Musketeer Mega Knight
The Log Firecracker Musketeer
Firecracker Minion Horde Musketeer Mega Knight
Bats Firecracker Minion Horde Musketeer The Log
Firecracker Bats Musketeer
Firecracker Musketeer The Log Mega Knight
Firecracker Mega Knight

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