My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Goblin Cage P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Graveyard
Giant Snowball
Bats Hog Rider Graveyard
Zap
Bats Firecracker Graveyard
Barbarian Barrel
Firecracker Goblin Cage Graveyard
The Log
Firecracker Goblin Cage Hog Rider Graveyard
Earthquake
Firecracker Goblin Cage Hog Rider Graveyard
Arrows
Bats Firecracker Graveyard
Royal Delivery
Bats Firecracker Goblin Cage Hog Rider P.E.K.K.A Graveyard
Fireball
Firecracker Goblin Cage Hog Rider
Poison
Bats Firecracker Goblin Cage Graveyard
Lightning
Ice Golem Goblin Cage
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Firecracker Goblin Cage Hog Rider Poison Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Firecracker Goblin Cage

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Firecracker Goblin Cage P.E.K.K.A Graveyard
Firecracker
Hog Rider Bats Ice Golem Goblin Cage P.E.K.K.A
Ice Golem
Bats Hog Rider Graveyard Firecracker
Goblin Cage
Bats Firecracker Hog Rider Graveyard
Hog Rider
Bats Firecracker Ice Golem Goblin Cage Poison Graveyard
Poison
P.E.K.K.A Graveyard Hog Rider
P.E.K.K.A
Poison Bats Firecracker Graveyard
Graveyard
Ice Golem Poison Bats Goblin Cage Hog Rider P.E.K.K.A

Defense Synergies 1 8

Bats
Firecracker Ice Golem Goblin Cage P.E.K.K.A
Firecracker
Ice Golem Bats Goblin Cage P.E.K.K.A
Ice Golem
Firecracker Bats Poison
Goblin Cage
Bats Firecracker Poison
Hog Rider
Poison
Ice Golem Goblin Cage
P.E.K.K.A
Bats Firecracker
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Goblin Cage
P.E.K.K.A Bats Firecracker Goblin Cage
Goblin Cage P.E.K.K.A Bats
Goblin Cage P.E.K.K.A Bats Firecracker
Firecracker Goblin Cage Poison P.E.K.K.A
Bats Firecracker
Bats Firecracker Goblin Cage Poison
Ice Golem Goblin Cage Poison P.E.K.K.A
P.E.K.K.A Goblin Cage
Firecracker Ice Golem
Bats Poison Firecracker Ice Golem
Bats Firecracker Poison
Goblin Cage P.E.K.K.A Bats
Bats Firecracker Goblin Cage Poison P.E.K.K.A
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A
Bats Firecracker Goblin Cage Poison P.E.K.K.A
Goblin Cage Bats Firecracker
Goblin Cage Poison Bats Firecracker Ice Golem
P.E.K.K.A Goblin Cage
Bats Firecracker Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Cage P.E.K.K.A
Poison Firecracker Ice Golem
P.E.K.K.A Bats Ice Golem Goblin Cage
P.E.K.K.A Bats Ice Golem Goblin Cage
P.E.K.K.A Goblin Cage
Firecracker Poison Bats Ice Golem
P.E.K.K.A Bats Ice Golem Goblin Cage
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Bats Firecracker Ice Golem Poison
P.E.K.K.A Goblin Cage
P.E.K.K.A Bats Goblin Cage
P.E.K.K.A Goblin Cage Poison
P.E.K.K.A Ice Golem Goblin Cage
Firecracker Goblin Cage
Bats Firecracker Ice Golem Goblin Cage Poison P.E.K.K.A
Bats Poison Firecracker Ice Golem Goblin Cage P.E.K.K.A
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem
Firecracker Poison
Poison
Firecracker Ice Golem Poison
Poison Firecracker
Firecracker Poison Bats Ice Golem
Firecracker Poison
Poison Firecracker Ice Golem
Poison Firecracker
Bats Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Ice Golem
Firecracker Poison
Firecracker Ice Golem Poison
Firecracker Poison
Firecracker Poison
Poison
Bats
Firecracker Poison
Firecracker Poison
Poison
Poison
Poison
Firecracker Ice Golem Poison
Firecracker Poison
Poison
Poison Firecracker
Poison Bats Firecracker Ice Golem
Bats Firecracker Poison
Poison
Firecracker Poison
P.E.K.K.A
Firecracker Poison
Bats
Poison Firecracker
Poison Firecracker
Firecracker Ice Golem Poison
Poison
Firecracker P.E.K.K.A
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker
P.E.K.K.A
Firecracker
Poison

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