My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Goblin Drill
Giant Snowball
Bats Goblin Barrel Goblin Drill
Zap
Bats Firecracker Inferno Tower Goblin Barrel Goblin Drill
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel Goblin Drill
The Log
Firecracker Goblin Barrel Goblin Drill
Earthquake
Firecracker Inferno Tower Goblin Barrel Goblin Drill
Arrows
Bats Firecracker Goblin Barrel Goblin Drill
Royal Delivery
Bats Firecracker Goblin Barrel Goblin Drill
Fireball
Firecracker Inferno Tower Goblin Barrel Goblin Drill
Poison
Bats Firecracker Inferno Tower Goblin Drill
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Poison Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Poison Goblin Drill Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel Goblin Drill
Firecracker
Bats Goblin Barrel Goblin Drill Mega Knight
Inferno Tower
Goblin Barrel
Bats Firecracker Goblin Drill Mega Knight
Poison
Goblin Drill The Log Mega Knight
Goblin Drill
Bats Firecracker Goblin Barrel Poison The Log Mega Knight
The Log
Poison Goblin Drill Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel Poison Goblin Drill The Log

Defense Synergies 2 14

Bats
Firecracker Inferno Tower Goblin Drill The Log Mega Knight
Firecracker
The Log Bats Inferno Tower Mega Knight
Inferno Tower
The Log Bats Firecracker Poison Goblin Drill Mega Knight
Goblin Barrel
Poison
Inferno Tower The Log Mega Knight
Goblin Drill
Bats Inferno Tower The Log
The Log
Firecracker Inferno Tower Bats Poison Goblin Drill Mega Knight
Mega Knight
Bats Firecracker Inferno Tower Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Bats Firecracker Goblin Drill The Log Mega Knight
Inferno Tower Mega Knight Bats Goblin Drill
Inferno Tower Bats Firecracker Goblin Drill Mega Knight
Firecracker Poison The Log Mega Knight
The Log Bats Firecracker Mega Knight
Bats Inferno Tower Firecracker Poison
Inferno Tower Poison The Log Mega Knight
Inferno Tower Goblin Drill
Firecracker Inferno Tower Mega Knight
Bats Poison Firecracker Goblin Drill The Log Mega Knight
Inferno Tower Bats Firecracker Poison
Inferno Tower Goblin Drill Mega Knight Bats The Log
Mega Knight Bats Firecracker Poison Goblin Drill The Log
Inferno Tower Goblin Drill Mega Knight
Inferno Tower Goblin Drill The Log Mega Knight
Mega Knight Bats Firecracker Inferno Tower Poison Goblin Drill
Mega Knight Bats Firecracker Goblin Drill The Log
Poison Goblin Drill The Log Bats Firecracker Mega Knight
Inferno Tower Goblin Drill
Mega Knight Bats Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Poison Firecracker The Log Mega Knight
Mega Knight Bats Inferno Tower The Log
Mega Knight Bats Inferno Tower The Log
Inferno Tower Goblin Drill Mega Knight
Firecracker Poison Bats
Bats Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Firecracker Inferno Tower Poison The Log
Inferno Tower Goblin Drill
Mega Knight Bats Inferno Tower
Mega Knight Poison The Log
Mega Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Bats Firecracker Poison Goblin Drill The Log
Bats Poison Mega Knight Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Goblin Drill The Log
Firecracker Poison The Log
Poison Goblin Drill The Log
Firecracker Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison Bats
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Bats Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Goblin Drill The Log
Firecracker Poison The Log Mega Knight
Poison
Bats
Firecracker Poison The Log Mega Knight
Firecracker Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison Goblin Drill The Log
Firecracker Poison The Log Mega Knight
Firecracker Poison The Log
Poison The Log Mega Knight
Poison Firecracker The Log
Poison Bats Firecracker
Bats Firecracker Poison
Poison The Log Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison The Log
Bats
Poison Firecracker
The Log
Poison Firecracker Mega Knight
The Log Firecracker Poison
Poison
Firecracker Mega Knight
Bats Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log Mega Knight
Firecracker Mega Knight

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