My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Minion Battle Ram Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Mega Minion Battle Ram
Zap
Bats Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Royal Ghost Bandit
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mega Minion Battle Ram Royal Ghost Bandit
Fireball
Firecracker Mega Minion Battle Ram Bandit
Poison
Bats Firecracker Mega Minion
Lightning
Mega Minion Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Battle Ram Rage Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Mega Minion Royal Ghost Bandit Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Mega Minion

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mega Minion Battle Ram Rage Bandit
Firecracker
Bats Mega Minion Battle Ram Bandit Mega Knight
Mega Minion
Bats Firecracker Mega Knight
Battle Ram
Bandit Bats Firecracker Royal Ghost
Rage
Bats
Royal Ghost
Battle Ram Bandit Mega Knight
Bandit
Battle Ram Bats Firecracker Royal Ghost Mega Knight
Mega Knight
Bats Firecracker Mega Minion Royal Ghost Bandit

Defense Synergies 0 10

Bats
Firecracker Bandit Mega Knight
Firecracker
Bats Mega Minion Bandit Mega Knight
Mega Minion
Firecracker Bandit Mega Knight
Battle Ram
Rage
Royal Ghost
Mega Knight
Bandit
Bats Firecracker Mega Minion Mega Knight
Mega Knight
Bats Firecracker Mega Minion Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion
Bats Firecracker Mega Minion Bandit Mega Knight
Mega Knight Bats Mega Minion Bandit
Bats Firecracker Mega Minion Bandit Mega Knight
Firecracker Mega Knight
Bats Firecracker Mega Minion Royal Ghost Bandit Mega Knight
Bats Mega Minion Firecracker
Bandit Mega Knight
Firecracker Royal Ghost Bandit Mega Knight
Bats Firecracker Mega Minion Royal Ghost Bandit Mega Knight
Mega Minion Bats Firecracker
Mega Knight Bats Bandit
Mega Knight Bats Firecracker Mega Minion Royal Ghost
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Bats Firecracker
Mega Knight Bats Firecracker Mega Minion Royal Ghost Bandit
Bats Firecracker Mega Minion Royal Ghost Bandit Mega Knight
Royal Ghost Mega Knight Bats Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit
Bandit Firecracker Mega Minion Royal Ghost Mega Knight
Bandit Mega Knight Bats
Mega Knight Bats Bandit
Bandit Mega Knight
Firecracker Bats
Bats Mega Minion Bandit
Mega Knight
Mega Knight Bats Firecracker Mega Minion Bandit
Mega Minion
Mega Knight Bats Mega Minion
Mega Knight
Mega Knight Bandit
Firecracker Mega Knight
Bats Firecracker Mega Minion
Bats Mega Knight Firecracker Mega Minion Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Bandit
Firecracker Royal Ghost Bandit
Bandit
Firecracker
Firecracker Mega Knight
Firecracker Bats Mega Minion
Firecracker
Firecracker
Firecracker Bandit
Bats
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit Mega Knight
Bats
Firecracker Mega Minion Bandit Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Mega Minion
Firecracker Royal Ghost Bandit
Bandit Mega Knight
Firecracker Bandit
Bats Firecracker
Bats Firecracker Mega Minion
Mega Minion
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Bandit
Firecracker Mega Minion
Firecracker Mega Minion Mega Knight
Firecracker
Firecracker Mega Minion Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Royal Ghost Bandit Mega Knight
Firecracker Mega Knight

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