My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Bats Musketeer Skeleton Army
Zap
Bats Firecracker Skeleton Army Bandit
Barbarian Barrel
Firecracker Musketeer Wizard Skeleton Army Bandit
The Log
Firecracker Mini P.E.K.K.A Musketeer Skeleton Army Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Musketeer Wizard Skeleton Army P.E.K.K.A Bandit
Fireball
Firecracker Musketeer Wizard Skeleton Army Bandit
Poison
Bats Firecracker Musketeer Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Wizard Bandit
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Bandit Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A P.E.K.K.A Bandit
Firecracker
Bats Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Firecracker Musketeer Wizard
Musketeer
Mini P.E.K.K.A P.E.K.K.A Bandit
Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
Skeleton Army
P.E.K.K.A
Bats Firecracker Musketeer Wizard
Bandit
Bats Firecracker Musketeer Wizard

Defense Synergies 0 20

Bats
Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A Bandit
Firecracker
Bats Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Firecracker Musketeer Wizard Skeleton Army
Musketeer
Bats Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Firecracker Mini P.E.K.K.A Musketeer Wizard Bandit
P.E.K.K.A
Bats Firecracker Musketeer Wizard
Bandit
Bats Firecracker Musketeer Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Firecracker Musketeer Bandit
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Musketeer Bandit
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Firecracker Musketeer Bandit
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Bats Firecracker Musketeer Bandit
Bats Musketeer Firecracker Wizard
Musketeer P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Musketeer Bandit
Bats Skeleton Army Firecracker Musketeer Wizard Bandit
Musketeer Bats Firecracker Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Musketeer Wizard Bandit
Wizard Skeleton Army Bats Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Bandit
Wizard Bats Firecracker Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A
Bats Firecracker Musketeer Wizard Skeleton Army Bandit
Wizard Bats Firecracker Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer
Wizard Skeleton Army Bats Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit
Bandit Firecracker Mini P.E.K.K.A Musketeer Wizard
Skeleton Army P.E.K.K.A Bandit Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A Mini P.E.K.K.A Musketeer Skeleton Army Bandit
Firecracker Wizard Bats Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Firecracker Mini P.E.K.K.A Skeleton Army Bandit
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Bats Mini P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Bandit
Wizard Firecracker Musketeer Skeleton Army
Skeleton Army Bats Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Bandit
Firecracker Musketeer
Wizard Firecracker
Firecracker Wizard Bats Musketeer
Firecracker Musketeer Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Bats Mini P.E.K.K.A Musketeer
Firecracker Musketeer Wizard Bandit
Firecracker Musketeer Wizard
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer
Firecracker Musketeer Wizard Bandit
Firecracker Musketeer Wizard Bandit
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Wizard Bandit
Firecracker Wizard
Musketeer
Wizard
Musketeer
Musketeer
Firecracker Wizard
Firecracker Musketeer Wizard Bandit
Musketeer Wizard Bandit
Firecracker Musketeer Bandit
Bats Firecracker Musketeer Wizard
Bats Firecracker Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard Bandit
Firecracker
P.E.K.K.A
Firecracker Wizard
Bats Musketeer Skeleton Army Bandit
Firecracker Musketeer Wizard
Firecracker Mini P.E.K.K.A Musketeer Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer P.E.K.K.A
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Bandit
P.E.K.K.A
Firecracker Wizard

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