My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Wizard Witch Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Musketeer Wizard Witch Magic Archer
The Log
Firecracker Mini P.E.K.K.A Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Musketeer Wizard Witch Magic Archer
Fireball
Firecracker Musketeer Wizard Witch Magic Archer
Poison
Bats Firecracker Musketeer Wizard Witch Magic Archer
Lightning
Mini P.E.K.K.A Musketeer Wizard Witch Magic Archer
Rocket
Musketeer Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Mini P.E.K.K.A Musketeer Magic Archer Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Mini P.E.K.K.A Musketeer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Golem
Firecracker
Bats Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Bats Firecracker Musketeer Wizard Golem Magic Archer
Musketeer
Mini P.E.K.K.A Golem
Wizard
Mini P.E.K.K.A Golem
Witch
Golem
Golem
Bats Firecracker Mini P.E.K.K.A Musketeer Wizard Witch Magic Archer
Magic Archer
Mini P.E.K.K.A Golem

Defense Synergies 0 9

Bats
Firecracker Mini P.E.K.K.A Musketeer
Firecracker
Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bats Firecracker Musketeer Wizard Witch Magic Archer
Musketeer
Bats Firecracker Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Witch
Mini P.E.K.K.A
Golem
Magic Archer
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard Magic Archer
Mini P.E.K.K.A Bats Firecracker Musketeer Witch
Mini P.E.K.K.A Witch Bats Musketeer
Mini P.E.K.K.A Witch Bats Firecracker Musketeer
Firecracker Mini P.E.K.K.A
Bats Firecracker Musketeer Magic Archer
Bats Musketeer Firecracker Wizard Witch Magic Archer
Musketeer Magic Archer
Mini P.E.K.K.A Witch Musketeer
Firecracker Mini P.E.K.K.A Musketeer
Bats Witch Firecracker Musketeer Wizard Magic Archer
Musketeer Bats Firecracker Wizard Witch Magic Archer
Mini P.E.K.K.A Bats Musketeer Wizard Witch
Wizard Bats Firecracker Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bats Firecracker Mini P.E.K.K.A Musketeer Witch
Bats Firecracker Musketeer Wizard Witch Magic Archer
Wizard Witch Bats Firecracker Musketeer Magic Archer
Mini P.E.K.K.A Musketeer
Wizard Bats Firecracker Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Musketeer Wizard Magic Archer
Bats Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Musketeer Witch
Firecracker Wizard Bats Musketeer Witch Magic Archer
Mini P.E.K.K.A Bats Musketeer Witch
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Witch Magic Archer
Witch Musketeer
Bats Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Wizard Witch
Wizard Firecracker Musketeer Witch Magic Archer
Witch Bats Firecracker Mini P.E.K.K.A Musketeer Magic Archer
Bats Firecracker Mini P.E.K.K.A Musketeer Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Musketeer
Firecracker Musketeer Magic Archer
Magic Archer
Firecracker Musketeer
Wizard Firecracker Magic Archer
Firecracker Wizard Bats Musketeer Witch Magic Archer
Firecracker Musketeer Wizard Witch Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Bats Mini P.E.K.K.A Musketeer
Firecracker Musketeer Wizard Magic Archer
Firecracker Musketeer Wizard Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Wizard Witch Magic Archer
Magic Archer Firecracker Musketeer Wizard
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Wizard Magic Archer
Firecracker Wizard Witch Magic Archer
Musketeer Magic Archer
Wizard
Musketeer
Musketeer
Firecracker Wizard Witch Magic Archer
Witch
Firecracker Musketeer Wizard Witch Magic Archer
Musketeer Wizard Witch Magic Archer
Firecracker Musketeer Magic Archer
Bats Firecracker Musketeer Wizard Witch Magic Archer
Bats Firecracker Musketeer Wizard Witch
Mini P.E.K.K.A
Musketeer Wizard Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Bats Musketeer Witch Magic Archer
Firecracker Musketeer Wizard Witch Magic Archer
Firecracker Mini P.E.K.K.A Musketeer Wizard Magic Archer
Firecracker Musketeer Wizard Magic Archer
Firecracker Musketeer
Bats Firecracker Musketeer Witch Magic Archer
Firecracker Bats Musketeer Witch Magic Archer
Firecracker Musketeer Witch Magic Archer
Firecracker Wizard

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