My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Little Prince
Zap
Bats Firecracker Goblin Giant Sparky Little Prince
Barbarian Barrel
Firecracker Sparky Little Prince
The Log
Firecracker Mini P.E.K.K.A Sparky Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Sparky Little Prince
Fireball
Firecracker Sparky Little Prince
Poison
Bats Firecracker Sparky Little Prince
Lightning
Mini P.E.K.K.A Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Firecracker Little Prince Mini P.E.K.K.A Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Firecracker

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Rage Goblin Giant Sparky
Firecracker
Bats Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Bats Firecracker Rage Goblin Giant The Log Little Prince
Rage
Sparky Bats Mini P.E.K.K.A Goblin Giant
Goblin Giant
Sparky Bats Firecracker Mini P.E.K.K.A Rage The Log Little Prince
The Log
Mini P.E.K.K.A Goblin Giant Sparky Little Prince
Sparky
Mini P.E.K.K.A Rage Goblin Giant Bats Firecracker The Log
Little Prince
Mini P.E.K.K.A Goblin Giant The Log

Defense Synergies 2 10

Bats
Firecracker Mini P.E.K.K.A Goblin Giant The Log Sparky
Firecracker
The Log Bats Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Firecracker
Rage
Goblin Giant
Bats The Log Sparky
The Log
Firecracker Mini P.E.K.K.A Bats Goblin Giant Sparky Little Prince
Sparky
Bats Goblin Giant The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log Sparky
Mini P.E.K.K.A Sparky Bats Firecracker The Log
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky Bats Firecracker
Firecracker Mini P.E.K.K.A The Log Sparky
The Log Bats Firecracker
Bats Firecracker Little Prince
Goblin Giant The Log Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Sparky Little Prince
Bats Firecracker Goblin Giant The Log
Bats Firecracker
Mini P.E.K.K.A Sparky Bats The Log
Sparky Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A The Log Sparky
Sparky Bats Firecracker Mini P.E.K.K.A
Bats Firecracker The Log Little Prince
The Log Bats Firecracker Little Prince
Mini P.E.K.K.A Sparky
Bats Firecracker Mini P.E.K.K.A Goblin Giant The Log Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Goblin Giant The Log Sparky
Mini P.E.K.K.A Bats Goblin Giant The Log Sparky
Mini P.E.K.K.A Goblin Giant Sparky
Firecracker Bats Goblin Giant
Mini P.E.K.K.A Sparky Bats Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Bats Firecracker Mini P.E.K.K.A The Log Sparky
Goblin Giant Sparky
Bats Mini P.E.K.K.A Sparky
Goblin Giant The Log
Mini P.E.K.K.A Goblin Giant Sparky
Firecracker Sparky
Sparky Bats Firecracker Mini P.E.K.K.A Goblin Giant The Log Little Prince
Bats Firecracker Mini P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log
Goblin Giant The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker Bats Goblin Giant
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A The Log Sparky
Firecracker The Log Little Prince
The Log Sparky
The Log Sparky
The Log
Firecracker The Log Sparky Little Prince
Firecracker The Log Sparky
The Log Sparky
Firecracker The Log Sparky
Bats Firecracker Sparky Little Prince
Bats Firecracker
Mini P.E.K.K.A Sparky
The Log Sparky
Firecracker Sparky
Sparky
Firecracker The Log Sparky
Bats
Firecracker
The Log
Firecracker Mini P.E.K.K.A Sparky
The Log Firecracker
Sparky
Firecracker Sparky
Bats Firecracker The Log Sparky
Firecracker Bats
Firecracker Goblin Giant The Log Sparky Little Prince

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