My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Giant Skeleton
Giant Snowball
Bats Battle Ram Witch
Zap
Bats Firecracker Battle Ram Witch
Barbarian Barrel
Firecracker Battle Ram Witch Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Battle Ram Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Battle Ram Witch Giant Skeleton
Fireball
Firecracker Battle Ram Witch
Poison
Bats Firecracker Witch
Lightning
Mini P.E.K.K.A Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Mini P.E.K.K.A Battle Ram Poison Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Mini P.E.K.K.A Battle Ram
Firecracker
Bats Mini P.E.K.K.A Battle Ram Giant Skeleton
Mini P.E.K.K.A
Bats Firecracker Giant Skeleton The Log
Battle Ram
Poison The Log Bats Firecracker Witch
Poison
Battle Ram Giant Skeleton The Log
Witch
Battle Ram Giant Skeleton
Giant Skeleton
Bats Firecracker Mini P.E.K.K.A Poison Witch The Log
The Log
Battle Ram Mini P.E.K.K.A Poison Giant Skeleton

Defense Synergies 2 11

Bats
Firecracker Mini P.E.K.K.A Giant Skeleton The Log
Firecracker
The Log Bats Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
The Log Bats Firecracker Witch
Battle Ram
Poison
The Log
Witch
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Bats Firecracker Witch The Log
The Log
Firecracker Mini P.E.K.K.A Bats Poison Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Bats Firecracker Witch The Log
Mini P.E.K.K.A Witch Bats Giant Skeleton
Mini P.E.K.K.A Witch Bats Firecracker
Firecracker Mini P.E.K.K.A Poison Giant Skeleton The Log
The Log Bats Firecracker
Bats Firecracker Poison Witch
Poison Giant Skeleton The Log
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Giant Skeleton
Bats Poison Witch Firecracker Giant Skeleton The Log
Bats Firecracker Poison Witch
Mini P.E.K.K.A Bats Witch Giant Skeleton The Log
Bats Firecracker Mini P.E.K.K.A Poison Witch The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Bats Firecracker Mini P.E.K.K.A Poison Witch
Bats Firecracker Witch The Log
Poison Witch The Log Bats Firecracker Giant Skeleton
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Poison Witch Giant Skeleton The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Giant Skeleton
Poison Firecracker Mini P.E.K.K.A The Log
Giant Skeleton Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton Bats The Log
Giant Skeleton Mini P.E.K.K.A Witch
Firecracker Poison Bats Witch
Mini P.E.K.K.A Bats Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Bats Firecracker Mini P.E.K.K.A Poison Witch The Log
Witch
Bats Mini P.E.K.K.A Witch Giant Skeleton
Poison Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Witch
Firecracker Witch
Witch Bats Firecracker Mini P.E.K.K.A Poison Giant Skeleton The Log
Bats Poison Firecracker Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton The Log
Firecracker Poison The Log
Poison Giant Skeleton The Log
Firecracker Poison Giant Skeleton The Log
Poison Firecracker The Log
Firecracker Poison Bats Witch
Firecracker Poison Witch The Log
Poison The Log Firecracker
Poison The Log Firecracker
Bats Mini P.E.K.K.A Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Witch The Log
Firecracker Poison The Log
Poison
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison The Log
Firecracker Poison Witch The Log
Poison Giant Skeleton The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Witch
Witch
Firecracker Poison The Log Witch
Poison Witch The Log
Poison Firecracker The Log
Poison Bats Firecracker Witch
Bats Firecracker Poison Witch
Mini P.E.K.K.A
Poison The Log
Firecracker Poison
Giant Skeleton
Firecracker Poison The Log
Bats Witch
Poison Firecracker Witch
The Log
Poison Firecracker Mini P.E.K.K.A
The Log Firecracker Poison
Poison Giant Skeleton
Firecracker
Bats Firecracker Poison Witch Giant Skeleton The Log
Firecracker Bats Poison Witch
Poison Firecracker Witch Giant Skeleton The Log
Firecracker
Poison

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