My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Witch Inferno Dragon
Zap
Bats Firecracker Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Fireball
Firecracker Skeleton Army Witch Inferno Dragon
Poison
Bats Firecracker Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Mini P.E.K.K.A Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Firecracker
Bats Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A
Bats Firecracker The Log Mega Knight
Skeleton Army
Witch
Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Firecracker Mini P.E.K.K.A Witch The Log

Defense Synergies 2 17

Bats
Firecracker Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Firecracker
The Log Bats Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
The Log Bats Firecracker Skeleton Army Witch
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Witch
Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Bats Skeleton Army Witch Inferno Dragon Mega Knight
Inferno Dragon
Bats Skeleton Army The Log Mega Knight
Mega Knight
Bats Firecracker Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats Firecracker Witch The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Bats Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Firecracker Mega Knight
Bats Inferno Dragon Firecracker Witch
The Log Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Witch Firecracker The Log Mega Knight
Inferno Dragon Bats Firecracker Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Witch The Log
Skeleton Army Mega Knight Bats Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Skeleton Army Witch
Mega Knight Bats Firecracker Skeleton Army Witch The Log
Witch The Log Bats Firecracker Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Mega Knight Bats Firecracker Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Firecracker Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Bats The Log
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Mega Knight
Firecracker Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
Mega Knight Bats Firecracker Mini P.E.K.K.A Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A Witch
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Bats Mega Knight Firecracker Mini P.E.K.K.A Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch Inferno Dragon
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Bats Firecracker Witch
Bats Firecracker Witch
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Skeleton Army Witch
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Mega Knight

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