My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Firecracker Hog Rider Wizard
Poison
Bats Firecracker Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Firecracker Mini P.E.K.K.A

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker Mini P.E.K.K.A Rage
Firecracker
Hog Rider Bats Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Bats Firecracker Valkyrie Hog Rider Wizard Rage Mega Knight
Valkyrie
Bats Hog Rider Firecracker Mini P.E.K.K.A Wizard
Hog Rider
Bats Firecracker Valkyrie Rage Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Rage Mega Knight
Rage
Hog Rider Bats Mini P.E.K.K.A Wizard
Mega Knight
Bats Firecracker Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 1 10

Bats
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker
Valkyrie Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Firecracker Valkyrie Wizard
Valkyrie
Firecracker Bats Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Rage
Mega Knight
Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Mini P.E.K.K.A Bats Firecracker Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Bats Valkyrie
Mini P.E.K.K.A Bats Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Bats Firecracker Valkyrie Mega Knight
Bats Firecracker Wizard
Valkyrie Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Firecracker Wizard Mega Knight
Bats Firecracker Wizard
Mini P.E.K.K.A Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Valkyrie
Mega Knight Bats Firecracker Valkyrie Wizard
Valkyrie Wizard Bats Firecracker Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Bats
Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Wizard Bats
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Bats Firecracker Mini P.E.K.K.A Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Bats Firecracker Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Bats Mini P.E.K.K.A
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Bats Firecracker Wizard
Bats Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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