My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton Bandit
Giant Snowball
Bats Clone
Zap
Bats Firecracker Clone Bandit
Barbarian Barrel
Firecracker Valkyrie Clone Giant Skeleton Bandit
The Log
Firecracker Mini P.E.K.K.A Clone Giant Skeleton Bandit
Earthquake
Firecracker Clone
Arrows
Bats Firecracker Clone
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Valkyrie Clone Giant Skeleton Bandit
Fireball
Firecracker Clone Bandit
Poison
Bats Firecracker Clone
Lightning
Mini P.E.K.K.A Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Clone Bandit Mini P.E.K.K.A Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Clone

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Firecracker Mini P.E.K.K.A Rage Clone Bandit
Firecracker
Bats Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit
Mini P.E.K.K.A
Bats Firecracker Valkyrie Rage Giant Skeleton
Valkyrie
Bats Firecracker Mini P.E.K.K.A Giant Skeleton Bandit
Rage
Bats Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton Bats
Giant Skeleton
Bats Clone Firecracker Mini P.E.K.K.A Valkyrie Rage Bandit
Bandit
Bats Firecracker Valkyrie Giant Skeleton

Defense Synergies 1 10

Bats
Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit
Firecracker
Valkyrie Bats Mini P.E.K.K.A Giant Skeleton Bandit
Mini P.E.K.K.A
Bats Firecracker Valkyrie
Valkyrie
Firecracker Bats Mini P.E.K.K.A Bandit
Rage
Clone
Giant Skeleton
Bats Firecracker
Bandit
Bats Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Bats Firecracker Valkyrie Bandit
Mini P.E.K.K.A Bats Valkyrie Giant Skeleton Bandit
Mini P.E.K.K.A Bats Firecracker Valkyrie Bandit
Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Firecracker Valkyrie Bandit
Bats Firecracker
Valkyrie Giant Skeleton Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit
Bats Valkyrie Firecracker Giant Skeleton Bandit
Bats Firecracker
Mini P.E.K.K.A Bats Valkyrie Giant Skeleton Bandit
Valkyrie Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Bats Firecracker Mini P.E.K.K.A Valkyrie
Bats Firecracker Valkyrie Bandit
Valkyrie Bats Firecracker Giant Skeleton Bandit
Mini P.E.K.K.A
Valkyrie Bats Firecracker Mini P.E.K.K.A Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit
Bandit Firecracker Mini P.E.K.K.A Valkyrie
Giant Skeleton Bandit Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton Bats Bandit
Giant Skeleton Mini P.E.K.K.A Valkyrie Bandit
Firecracker Bats
Mini P.E.K.K.A Bats Valkyrie Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Bats Firecracker Mini P.E.K.K.A Valkyrie Bandit
Bats Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Bandit
Firecracker Valkyrie
Bats Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Valkyrie Firecracker Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton Bandit
Firecracker Bandit
Giant Skeleton Bandit
Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie
Firecracker Bats
Firecracker
Firecracker
Firecracker Bandit
Bats Mini P.E.K.K.A
Firecracker Valkyrie Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit
Firecracker Valkyrie
Giant Skeleton
Firecracker Valkyrie
Firecracker Bandit
Bandit
Firecracker Bandit
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
Bandit
Firecracker
Giant Skeleton
Firecracker
Bats Bandit
Firecracker
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton Bandit
Firecracker

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