My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Battle Ram Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince
Giant Snowball
Bats Battle Ram Witch
Zap
Bats Firecracker Battle Ram Witch Prince
Barbarian Barrel
Firecracker Valkyrie Battle Ram Witch
The Log
Firecracker Mini P.E.K.K.A Battle Ram Witch Prince
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Valkyrie Battle Ram Witch Prince
Fireball
Firecracker Battle Ram Witch
Poison
Bats Firecracker Witch
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Mini P.E.K.K.A Valkyrie Battle Ram Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Mini P.E.K.K.A Battle Ram Prince
Firecracker
Bats Mini P.E.K.K.A Valkyrie Battle Ram Prince
Mini P.E.K.K.A
Bats Firecracker Valkyrie The Log
Valkyrie
Bats Prince Firecracker Mini P.E.K.K.A Battle Ram Witch
Battle Ram
The Log Bats Firecracker Valkyrie Witch
Witch
Valkyrie Battle Ram Prince
Prince
Valkyrie Bats Firecracker Witch The Log
The Log
Battle Ram Mini P.E.K.K.A Prince

Defense Synergies 4 14

Bats
Firecracker Mini P.E.K.K.A Valkyrie Prince The Log
Firecracker
Valkyrie The Log Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A
The Log Bats Firecracker Valkyrie Witch
Valkyrie
Firecracker Bats Mini P.E.K.K.A Witch Prince The Log
Battle Ram
Witch
Mini P.E.K.K.A Valkyrie Prince The Log
Prince
The Log Bats Firecracker Valkyrie Witch
The Log
Firecracker Mini P.E.K.K.A Prince Bats Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Mini P.E.K.K.A Bats Firecracker Valkyrie Witch Prince The Log
Mini P.E.K.K.A Witch Prince Bats Valkyrie
Mini P.E.K.K.A Witch Prince Bats Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Prince The Log
The Log Bats Firecracker Valkyrie
Bats Firecracker Witch
Valkyrie The Log
Mini P.E.K.K.A Witch Prince
Firecracker Mini P.E.K.K.A Valkyrie Prince
Bats Valkyrie Witch Firecracker The Log
Bats Firecracker Witch
Mini P.E.K.K.A Prince Bats Valkyrie Witch The Log
Valkyrie Bats Firecracker Mini P.E.K.K.A Witch Prince The Log
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince The Log
Bats Firecracker Mini P.E.K.K.A Valkyrie Witch Prince
Valkyrie Bats Firecracker Witch Prince The Log
Valkyrie Witch The Log Bats Firecracker
Mini P.E.K.K.A Prince
Valkyrie Bats Firecracker Mini P.E.K.K.A Witch Prince The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Prince
Firecracker Mini P.E.K.K.A Valkyrie Prince The Log
Bats Mini P.E.K.K.A Valkyrie Witch Prince The Log
Mini P.E.K.K.A Valkyrie Prince Bats The Log
Mini P.E.K.K.A Valkyrie Witch Prince
Firecracker Bats Witch
Mini P.E.K.K.A Prince Bats Valkyrie Witch
Mini P.E.K.K.A Valkyrie Prince
Bats Firecracker Mini P.E.K.K.A Valkyrie Witch Prince The Log
Witch
Bats Mini P.E.K.K.A Valkyrie Witch Prince
Valkyrie Prince The Log
Mini P.E.K.K.A Prince Valkyrie Witch
Firecracker Valkyrie Witch
Witch Bats Firecracker Mini P.E.K.K.A Valkyrie Prince The Log
Bats Valkyrie Firecracker Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie Prince The Log
Firecracker Valkyrie The Log
Firecracker Bats Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A Prince
Firecracker Valkyrie Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Witch The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince The Log
Firecracker Valkyrie Witch The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Valkyrie Witch
Witch
Firecracker The Log Witch
Witch Prince The Log
Firecracker The Log
Bats Firecracker Witch
Bats Firecracker Witch
Mini P.E.K.K.A
The Log
Firecracker
Prince
Firecracker The Log
Bats Witch Prince
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Valkyrie Prince
The Log Firecracker
Firecracker Prince
Bats Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch Prince The Log
Prince
Firecracker

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