My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Miner Night Witch
Giant Snowball
Bats Clone Miner Lumberjack Night Witch
Zap
Bats Firecracker Clone Night Witch
Barbarian Barrel
Firecracker Clone Lumberjack Night Witch
The Log
Firecracker Clone Lumberjack
Earthquake
Firecracker Clone
Arrows
Bats Firecracker Clone Night Witch
Royal Delivery
Bats Firecracker Clone Miner Lumberjack Night Witch
Fireball
Firecracker Clone Lumberjack Night Witch
Poison
Bats Firecracker Clone Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Golem Miner Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Clone Miner Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Clone

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Clone Golem Lumberjack
Firecracker
Miner Bats Mirror Golem Lumberjack
Mirror
Miner Firecracker Lumberjack Night Witch
Clone
Golem Night Witch Bats Lumberjack
Golem
Clone Night Witch Bats Firecracker Lumberjack
Miner
Bats Firecracker Mirror Lumberjack
Lumberjack
Bats Firecracker Mirror Clone Golem Miner Night Witch
Night Witch
Clone Golem Mirror Lumberjack

Defense Synergies 0 7

Bats
Firecracker Lumberjack
Firecracker
Bats Mirror Lumberjack Night Witch
Mirror
Firecracker Lumberjack Night Witch
Clone
Golem
Miner
Lumberjack
Bats Firecracker Mirror
Night Witch
Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Bats Firecracker Night Witch
Lumberjack Bats Night Witch
Lumberjack Night Witch Bats Firecracker
Firecracker Lumberjack
Bats Firecracker Lumberjack Night Witch
Bats Firecracker Night Witch
Lumberjack Night Witch
Firecracker Miner Lumberjack Night Witch
Bats Firecracker Lumberjack Night Witch
Bats Firecracker Night Witch
Lumberjack Night Witch Bats
Bats Firecracker Lumberjack Night Witch
Lumberjack
Lumberjack
Bats Firecracker Lumberjack Night Witch
Bats Firecracker Lumberjack Night Witch
Bats Firecracker Lumberjack
Lumberjack
Bats Firecracker Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Firecracker Miner Lumberjack
Lumberjack Bats
Lumberjack Bats Night Witch
Lumberjack Night Witch
Firecracker Bats
Bats Lumberjack Night Witch
Lumberjack
Bats Firecracker
Bats Lumberjack
Lumberjack Night Witch
Firecracker
Bats Firecracker Lumberjack Night Witch
Bats Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner
Miner
Firecracker
Firecracker
Firecracker Bats
Firecracker
Firecracker
Miner Firecracker
Bats Lumberjack Night Witch
Firecracker Miner
Firecracker
Firecracker Miner
Firecracker
Firecracker
Firecracker
Firecracker
Bats Night Witch
Firecracker
Firecracker Miner
Night Witch
Firecracker
Firecracker Miner
Miner
Miner Firecracker
Bats Firecracker Night Witch
Bats Firecracker
Night Witch
Miner Night Witch
Firecracker
Firecracker
Bats Night Witch
Firecracker
Miner Firecracker Lumberjack
Firecracker
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Miner
Firecracker

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