My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Cannon Cart Miner
Giant Snowball
Bats Guards Miner
Zap
Bats Firecracker Mortar Guards Cannon Cart
Barbarian Barrel
Firecracker Mortar Guards Cannon Cart
The Log
Firecracker Guards Cannon Cart
Earthquake
Firecracker Mortar Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards Cannon Cart Miner
Fireball
Firecracker Mortar Cannon Cart
Poison
Bats Firecracker Mortar Guards
Lightning
Mortar Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Miner Mortar Fireball Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Mortar Cannon Cart
Firecracker
Miner Bats Mortar Cannon Cart
Mortar
Miner Bats Firecracker Fireball The Log
Fireball
Mortar The Log Miner
Guards
Miner The Log
Cannon Cart
The Log Bats Firecracker Miner
The Log
Cannon Cart Mortar Fireball Guards Miner
Miner
Bats Firecracker Mortar Guards Fireball Cannon Cart The Log

Defense Synergies 2 13

Bats
Firecracker Mortar Cannon Cart The Log
Firecracker
The Log Bats Mortar Guards
Mortar
Bats Firecracker Fireball Guards The Log
Fireball
The Log Mortar Miner
Guards
Firecracker Mortar Cannon Cart The Log
Cannon Cart
Bats Guards
The Log
Firecracker Fireball Bats Mortar Guards Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Mortar Fireball The Log
Bats Firecracker Mortar Cannon Cart The Log
Mortar Bats Cannon Cart
Bats Firecracker Mortar Guards Cannon Cart
Firecracker Fireball The Log
Fireball The Log Bats Firecracker Guards Cannon Cart
Bats Firecracker Mortar Fireball
Fireball Cannon Cart The Log
Mortar
Guards Firecracker Cannon Cart Miner
Bats Guards Firecracker Fireball Cannon Cart The Log
Bats Firecracker Fireball
Mortar Bats Fireball Guards Cannon Cart The Log
Fireball Bats Firecracker Mortar Guards Cannon Cart The Log
Mortar Cannon Cart
Mortar Fireball The Log
Bats Firecracker Mortar Fireball Cannon Cart
Mortar Fireball Bats Firecracker Guards Cannon Cart The Log
Mortar The Log Bats Firecracker Fireball Guards Cannon Cart
Mortar Cannon Cart
Bats Firecracker Fireball Guards Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Cannon Cart
Fireball Firecracker Mortar Cannon Cart The Log Miner
Guards Bats Cannon Cart The Log
Guards Bats Fireball Cannon Cart The Log
Guards Cannon Cart
Firecracker Fireball Bats
Guards Bats Fireball Cannon Cart
Cannon Cart
Bats Firecracker Mortar Fireball Cannon Cart The Log
Guards
Bats Guards Cannon Cart
Fireball Guards The Log
Cannon Cart Fireball Guards
Firecracker Fireball Cannon Cart
Guards Bats Firecracker Mortar Fireball Cannon Cart The Log
Bats Firecracker Fireball Cannon Cart The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar Guards The Log
Firecracker Mortar Fireball The Log Miner
Fireball Cannon Cart The Log Miner
Cannon Cart Firecracker Fireball Guards The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball Bats
Firecracker Mortar The Log
Fireball The Log Firecracker
Fireball The Log Miner Firecracker Mortar
Bats Fireball Guards
Firecracker Miner Mortar Fireball Cannon Cart The Log
Fireball Firecracker
Firecracker Mortar Fireball Cannon Cart The Log Miner
Firecracker Mortar Fireball Cannon Cart
Firecracker Mortar Fireball Cannon Cart The Log
Firecracker Mortar Fireball Cannon Cart The Log
Firecracker Mortar Fireball Cannon Cart The Log
Mortar Fireball
Bats
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log Miner
Fireball The Log
Fireball
The Log
Mortar Fireball Cannon Cart The Log
Firecracker The Log Mortar Fireball
Firecracker Mortar Fireball The Log Miner
Fireball Mortar The Log Miner
Fireball Miner Firecracker Mortar The Log
Bats Firecracker Fireball
Bats Firecracker Fireball Guards
Fireball
Mortar Fireball The Log Miner
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Guards Cannon Cart
Fireball Firecracker
The Log Fireball
Fireball Miner Firecracker Cannon Cart
The Log Firecracker Mortar Fireball
Fireball
Firecracker Cannon Cart
Bats Firecracker Fireball Guards The Log
Firecracker Bats Fireball
Firecracker Mortar Fireball Cannon Cart The Log Miner
Cannon Cart
Fireball Firecracker Mortar

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