My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Firecracker Mortar Royal Giant
Barbarian Barrel
Firecracker Mortar
The Log
Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker Mortar
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A
Fireball
Firecracker Mortar
Poison
Bats Firecracker Mortar
Lightning
Mortar Mini P.E.K.K.A Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Mortar Mini P.E.K.K.A Goblinstein Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Firecracker Mortar

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker Mortar Mini P.E.K.K.A Rage
Firecracker
Royal Giant Bats Mortar Mini P.E.K.K.A Mega Knight
Mortar
Royal Giant Bats Firecracker
Royal Giant
Bats Firecracker Mortar
Mini P.E.K.K.A
Bats Firecracker Rage Mega Knight
Rage
Bats Mini P.E.K.K.A
Mega Knight
Bats Firecracker Mini P.E.K.K.A
Goblinstein

Defense Synergies 0 7

Bats
Firecracker Mortar Mini P.E.K.K.A Mega Knight
Firecracker
Bats Mortar Mini P.E.K.K.A Mega Knight
Mortar
Bats Firecracker
Royal Giant
Mini P.E.K.K.A
Bats Firecracker
Rage
Mega Knight
Bats Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
Mini P.E.K.K.A Bats Firecracker Mortar Mega Knight
Mortar Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Mortar Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Firecracker Mega Knight
Bats Firecracker Mortar
Mega Knight
Mini P.E.K.K.A Mortar
Firecracker Mini P.E.K.K.A Mega Knight
Bats Firecracker Mega Knight
Bats Firecracker
Mortar Mini P.E.K.K.A Mega Knight Bats
Mega Knight Bats Firecracker Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Mortar Mega Knight
Mortar Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mortar Mini P.E.K.K.A
Mortar Mega Knight Bats Firecracker
Mortar Bats Firecracker Mega Knight
Mini P.E.K.K.A Mortar
Mega Knight Bats Firecracker Mini P.E.K.K.A
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Firecracker Mortar Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Mega Knight
Firecracker Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mortar Mini P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Bats Firecracker Mortar Mini P.E.K.K.A
Bats Mega Knight Firecracker Mini P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar
Firecracker
Firecracker Mortar Mega Knight
Firecracker Bats
Firecracker Mortar
Firecracker
Firecracker Mortar
Bats Mini P.E.K.K.A
Firecracker Mortar
Firecracker
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Mega Knight
Mortar
Bats Mini P.E.K.K.A
Firecracker Mortar Mini P.E.K.K.A Mega Knight
Firecracker Mortar Mega Knight
Mega Knight
Mortar
Firecracker Mortar Mega Knight
Firecracker Mortar
Mortar Mega Knight
Firecracker Mortar
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
Mortar Mega Knight
Firecracker
Mega Knight
Firecracker
Bats
Firecracker
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mortar
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mortar Mega Knight
Firecracker Mortar Mega Knight

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