My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Guards Miner
Zap
Bats Firecracker Mortar Guards
Barbarian Barrel
Firecracker Mortar Rascals Guards
The Log
Firecracker Rascals Guards
Earthquake
Firecracker Mortar Guards
Arrows
Bats Firecracker Rascals Guards
Royal Delivery
Bats Firecracker Rascals Guards Miner
Fireball
Firecracker Mortar Rascals
Poison
Bats Firecracker Mortar Rascals Guards
Lightning
Mortar
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Firecracker Guards Miner Mortar Fireball Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Firecracker Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Mortar Rascals Barbarian Barrel
Firecracker
Miner Bats Mortar Rascals Barbarian Barrel
Mortar
Miner Bats Firecracker Fireball Barbarian Barrel
Rascals
Bats Firecracker Miner
Fireball
Mortar Miner
Barbarian Barrel
Bats Firecracker Mortar Miner
Guards
Miner
Miner
Bats Firecracker Mortar Guards Rascals Fireball Barbarian Barrel

Defense Synergies 1 15

Bats
Firecracker Mortar Rascals Barbarian Barrel
Firecracker
Bats Mortar Rascals Barbarian Barrel Guards
Mortar
Bats Firecracker Fireball Barbarian Barrel Guards
Rascals
Bats Firecracker Barbarian Barrel
Fireball
Barbarian Barrel Mortar Miner
Barbarian Barrel
Fireball Bats Firecracker Mortar Rascals Guards Miner
Guards
Firecracker Mortar Barbarian Barrel
Miner
Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball Barbarian Barrel
Bats Firecracker Mortar Rascals
Mortar Bats Rascals
Bats Firecracker Mortar Rascals Guards
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Firecracker Rascals Guards
Bats Firecracker Mortar Rascals Fireball
Rascals Fireball Barbarian Barrel
Mortar Rascals
Guards Firecracker Rascals Barbarian Barrel Miner
Bats Guards Firecracker Rascals Fireball Barbarian Barrel
Bats Firecracker Rascals Fireball
Mortar Bats Rascals Fireball Guards
Fireball Bats Firecracker Mortar Rascals Barbarian Barrel Guards
Mortar Rascals
Mortar Rascals Fireball
Bats Firecracker Mortar Rascals Fireball
Mortar Fireball Bats Firecracker Rascals Barbarian Barrel Guards
Mortar Barbarian Barrel Bats Firecracker Rascals Fireball Guards
Mortar
Rascals Bats Firecracker Fireball Barbarian Barrel Guards
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball Barbarian Barrel
Fireball Firecracker Mortar Barbarian Barrel Miner
Guards Bats Rascals
Guards Bats Rascals Fireball Barbarian Barrel
Rascals Guards
Firecracker Fireball Bats Rascals
Rascals Guards Bats Fireball
Rascals
Bats Firecracker Mortar Fireball Barbarian Barrel
Guards
Bats Rascals Guards
Fireball Guards
Rascals Fireball Guards
Firecracker Rascals Fireball
Rascals Guards Bats Firecracker Mortar Fireball Barbarian Barrel
Bats Firecracker Rascals Fireball Barbarian Barrel
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar Rascals Barbarian Barrel Guards
Firecracker Mortar Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel Miner
Firecracker Rascals Fireball Barbarian Barrel Guards
Fireball Firecracker Mortar Barbarian Barrel
Firecracker Fireball Bats
Firecracker Mortar
Fireball Firecracker Barbarian Barrel
Fireball Miner Firecracker Mortar
Bats Fireball Guards
Firecracker Miner Mortar Fireball Barbarian Barrel
Fireball Firecracker
Firecracker Mortar Fireball Barbarian Barrel Miner
Firecracker Mortar Fireball Barbarian Barrel
Firecracker Mortar Fireball Barbarian Barrel
Firecracker Mortar Fireball Barbarian Barrel
Firecracker Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bats
Firecracker Mortar Fireball Barbarian Barrel
Firecracker Mortar Fireball Barbarian Barrel Miner
Fireball
Fireball
Mortar Fireball Barbarian Barrel
Firecracker Mortar Fireball Barbarian Barrel
Firecracker Mortar Fireball Miner Barbarian Barrel
Fireball Mortar Miner
Fireball Miner Firecracker Mortar Barbarian Barrel
Bats Firecracker Fireball
Bats Firecracker Fireball Guards
Fireball
Mortar Fireball Miner
Firecracker Fireball
Firecracker Fireball
Bats Fireball Barbarian Barrel Guards
Fireball Firecracker
Fireball Barbarian Barrel
Fireball Miner Firecracker Rascals
Firecracker Mortar Fireball
Fireball
Firecracker
Bats Firecracker Rascals Fireball Guards
Firecracker Bats Fireball
Firecracker Mortar Fireball Barbarian Barrel Miner
Fireball Firecracker Mortar

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