My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Electro Dragon P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner Bandit
Giant Snowball
Bats Electro Dragon Miner Little Prince
Zap
Bats Firecracker Prince Bandit Little Prince
Barbarian Barrel
Firecracker Bandit Little Prince
The Log
Firecracker Prince Bandit Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Prince Electro Dragon P.E.K.K.A Miner Bandit Little Prince
Fireball
Firecracker Electro Dragon Bandit Little Prince
Poison
Bats Firecracker Electro Dragon Little Prince
Lightning
Prince Electro Dragon Bandit Little Prince
Rocket
Prince Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Miner Bandit Little Prince Prince Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Miner Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Prince P.E.K.K.A Bandit
Firecracker
Miner Bats Prince P.E.K.K.A Bandit
Prince
Bats Firecracker Miner Little Prince
Electro Dragon
P.E.K.K.A Miner Little Prince
P.E.K.K.A
Bats Firecracker Electro Dragon
Miner
Bats Firecracker Prince Electro Dragon Bandit
Bandit
Bats Firecracker Miner Little Prince
Little Prince
Prince Electro Dragon Bandit

Defense Synergies 0 9

Bats
Firecracker Prince P.E.K.K.A Bandit
Firecracker
Bats Prince Electro Dragon P.E.K.K.A Bandit
Prince
Bats Firecracker
Electro Dragon
Firecracker
P.E.K.K.A
Bats Firecracker
Miner
Bandit
Bats Firecracker Little Prince
Little Prince
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
P.E.K.K.A Bats Firecracker Prince Electro Dragon Bandit
Prince P.E.K.K.A Bats Electro Dragon Bandit
Prince P.E.K.K.A Bats Firecracker Electro Dragon Bandit
Firecracker Prince P.E.K.K.A
Bats Firecracker Electro Dragon Bandit
Bats Firecracker Electro Dragon Little Prince
Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Prince
Firecracker Prince Miner Bandit Little Prince
Bats Firecracker Electro Dragon Bandit
Bats Firecracker Electro Dragon
Prince P.E.K.K.A Bats Electro Dragon Bandit
Bats Firecracker Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Prince Bandit
Prince P.E.K.K.A Bandit
Bats Firecracker Prince Electro Dragon P.E.K.K.A
Bats Firecracker Prince Electro Dragon Bandit Little Prince
Bats Firecracker Electro Dragon Bandit Little Prince
P.E.K.K.A Prince
Bats Firecracker Prince Electro Dragon P.E.K.K.A Bandit Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Bandit
Bandit Firecracker Prince Electro Dragon Miner
P.E.K.K.A Bandit Bats Prince Electro Dragon
Prince P.E.K.K.A Bats Bandit
P.E.K.K.A Prince Bandit
Firecracker Bats Electro Dragon
Prince P.E.K.K.A Bats Bandit
P.E.K.K.A Prince
Electro Dragon P.E.K.K.A Bats Firecracker Prince Bandit
P.E.K.K.A
P.E.K.K.A Bats Prince Electro Dragon
P.E.K.K.A Prince
Prince P.E.K.K.A Bandit
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Prince P.E.K.K.A Little Prince
Bats Firecracker Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Bandit
Firecracker Electro Dragon Miner Bandit
Electro Dragon Miner Bandit
Firecracker Prince
Firecracker
Firecracker Bats Electro Dragon
Firecracker
Firecracker Electro Dragon
Miner Firecracker Electro Dragon Bandit
Bats Prince Electro Dragon
Firecracker Miner Prince Electro Dragon Bandit
Firecracker Electro Dragon
Firecracker Miner Bandit
Firecracker Electro Dragon Bandit
Firecracker Prince
Firecracker Electro Dragon Bandit
Firecracker Electro Dragon Bandit
Bats
Firecracker Prince Electro Dragon Bandit
Firecracker Electro Dragon Miner Little Prince
Prince
Prince
Electro Dragon
Firecracker Electro Dragon Little Prince
Firecracker Miner Electro Dragon Bandit
Prince Electro Dragon Miner Bandit
Miner Firecracker Bandit
Bats Firecracker Electro Dragon Little Prince
Electro Dragon Bats Firecracker
Electro Dragon Miner Bandit
Firecracker Electro Dragon
P.E.K.K.A Prince
Firecracker
Bats Prince Electro Dragon Bandit
Firecracker Electro Dragon
Miner Firecracker Prince Electro Dragon
Firecracker Electro Dragon
Firecracker Prince Electro Dragon P.E.K.K.A
Electro Dragon Bats Firecracker
Firecracker Bats Electro Dragon
Electro Dragon Firecracker Prince Miner Bandit Little Prince
Prince P.E.K.K.A
Firecracker Electro Dragon

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