My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Firecracker Royal Giant Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Dark Prince Magic Archer
The Log
Firecracker Royal Giant Goblin Barrel Skeleton Army Dark Prince
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Goblin Barrel Skeleton Army Dark Prince Magic Archer
Fireball
Firecracker Goblin Barrel Skeleton Army Magic Archer
Poison
Bats Firecracker Skeleton Army Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Skeleton Army Fireball Dark Prince Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Goblin Barrel Skeleton Army

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Goblin Barrel Dark Prince
Firecracker
Royal Giant Bats Goblin Barrel Dark Prince
Royal Giant
Bats Firecracker Fireball Goblin Barrel Dark Prince Magic Archer
Fireball
Royal Giant Dark Prince Magic Archer
Goblin Barrel
Royal Giant Dark Prince Bats Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Bats Firecracker Royal Giant Fireball Magic Archer
Magic Archer
Royal Giant Fireball Dark Prince

Defense Synergies 0 7

Bats
Firecracker Dark Prince
Firecracker
Bats Skeleton Army Dark Prince
Royal Giant
Fireball
Dark Prince
Goblin Barrel
Skeleton Army
Firecracker Magic Archer
Dark Prince
Bats Firecracker Fireball Magic Archer
Magic Archer
Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer
Skeleton Army Bats Firecracker Dark Prince
Skeleton Army Bats Dark Prince
Skeleton Army Bats Firecracker Dark Prince
Firecracker Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Bats Firecracker Dark Prince Magic Archer
Bats Firecracker Fireball Magic Archer
Fireball Magic Archer
Skeleton Army
Skeleton Army Firecracker Dark Prince
Bats Skeleton Army Firecracker Fireball Dark Prince Magic Archer
Bats Firecracker Fireball Magic Archer
Skeleton Army Bats Fireball Dark Prince
Fireball Skeleton Army Bats Firecracker Dark Prince Magic Archer
Skeleton Army
Skeleton Army Fireball
Bats Firecracker Fireball Skeleton Army Dark Prince
Fireball Bats Firecracker Skeleton Army Dark Prince Magic Archer
Bats Firecracker Fireball Dark Prince Magic Archer
Skeleton Army Dark Prince Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Dark Prince
Fireball Firecracker Magic Archer
Skeleton Army Bats Dark Prince
Skeleton Army Dark Prince Bats Fireball
Skeleton Army Dark Prince
Firecracker Fireball Bats Magic Archer
Skeleton Army Dark Prince Bats Fireball
Skeleton Army Dark Prince
Bats Firecracker Fireball Skeleton Army Dark Prince Magic Archer
Skeleton Army
Bats Dark Prince
Skeleton Army Fireball Dark Prince
Skeleton Army Dark Prince Fireball
Firecracker Fireball Skeleton Army Magic Archer
Skeleton Army Bats Firecracker Fireball Dark Prince Magic Archer
Bats Firecracker Fireball Dark Prince Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince Magic Archer
Firecracker Fireball Bats Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Bats Fireball
Firecracker Fireball Dark Prince Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Bats
Firecracker Fireball Dark Prince Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Dark Prince Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Bats Firecracker Fireball Magic Archer
Bats Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Bats Fireball Skeleton Army Dark Prince Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Dark Prince Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker Dark Prince
Bats Firecracker Fireball Magic Archer
Firecracker Bats Fireball Magic Archer
Firecracker Fireball Dark Prince Magic Archer
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: