My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Electro Dragon
Fireball
Firecracker Electro Dragon
Poison
Bats Firecracker Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Fireball Electro Dragon Goblin Machine Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Firecracker Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker
Firecracker
Royal Giant Bats Mirror
Royal Giant
Bats Firecracker Fireball Mirror Electro Dragon
Fireball
Royal Giant Mirror
Mirror
Fireball Firecracker Royal Giant
Electro Dragon
Royal Giant
Goblin Machine
Goblinstein

Defense Synergies 1 4

Bats
Firecracker
Firecracker
Bats Mirror Electro Dragon
Royal Giant
Fireball
Mirror
Mirror
Fireball Firecracker Electro Dragon
Electro Dragon
Firecracker Mirror
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon
Bats Firecracker Electro Dragon
Bats Electro Dragon
Bats Firecracker Electro Dragon
Firecracker Fireball
Fireball Bats Firecracker Electro Dragon
Bats Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker
Bats Firecracker Fireball Electro Dragon
Bats Firecracker Fireball Electro Dragon
Bats Fireball Electro Dragon
Fireball Bats Firecracker Electro Dragon
Fireball Goblinstein
Bats Firecracker Fireball Electro Dragon
Fireball Bats Firecracker Electro Dragon
Bats Firecracker Fireball Electro Dragon
Bats Firecracker Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker Electro Dragon
Bats Electro Dragon
Bats Fireball
Firecracker Fireball Goblinstein Bats Electro Dragon
Bats Fireball
Electro Dragon Goblinstein Bats Firecracker Fireball
Bats Electro Dragon
Fireball
Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Bats Firecracker Fireball Goblinstein
Bats Firecracker Fireball Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker Fireball
Fireball Firecracker Goblinstein
Firecracker Fireball Goblinstein Bats Electro Dragon Goblin Machine
Firecracker
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Bats Fireball Electro Dragon
Firecracker Fireball Electro Dragon Goblin Machine
Fireball Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Bats
Firecracker Fireball Electro Dragon Goblin Machine
Firecracker Fireball Electro Dragon Goblin Machine
Fireball
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Goblin Machine Goblinstein
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Fireball Firecracker
Bats Firecracker Fireball Electro Dragon
Electro Dragon Bats Firecracker Fireball Goblinstein
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball
Bats Fireball Electro Dragon Goblinstein
Fireball Firecracker Electro Dragon
Fireball
Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Fireball
Firecracker Bats Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball Firecracker Electro Dragon

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