My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Goblin Cage Valkyrie Rune Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Goblin Cage Valkyrie Hunter
The Log
Firecracker Royal Giant Goblin Cage Hunter
Earthquake
Firecracker Goblin Cage
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Goblin Cage Valkyrie Hunter
Fireball
Firecracker Goblin Cage Hunter
Poison
Bats Firecracker Goblin Cage Hunter
Lightning
Goblin Cage Valkyrie Hunter
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tornado Goblin Cage Valkyrie Rune Giant Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Tornado Goblin Cage

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Goblin Cage Rune Giant
Firecracker
Royal Giant Bats Goblin Cage Valkyrie Tornado Rune Giant
Royal Giant
Bats Firecracker Hunter Tornado
Goblin Cage
Bats Firecracker Hunter
Valkyrie
Bats Firecracker Tornado Hunter
Tornado
Firecracker Royal Giant Valkyrie Hunter
Rune Giant
Bats Firecracker Hunter
Hunter
Royal Giant Goblin Cage Valkyrie Tornado Rune Giant

Defense Synergies 1 12

Bats
Firecracker Goblin Cage Valkyrie Hunter
Firecracker
Valkyrie Bats Goblin Cage Tornado Hunter
Royal Giant
Goblin Cage
Bats Firecracker Tornado Hunter
Valkyrie
Firecracker Bats Tornado Hunter
Tornado
Firecracker Goblin Cage Valkyrie Hunter
Rune Giant
Hunter
Bats Firecracker Goblin Cage Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Valkyrie
Hunter Bats Firecracker Goblin Cage Valkyrie
Goblin Cage Tornado Hunter Bats Valkyrie
Goblin Cage Hunter Bats Firecracker Valkyrie
Firecracker Goblin Cage Valkyrie Tornado
Tornado Bats Firecracker Valkyrie Hunter
Bats Tornado Hunter Firecracker Goblin Cage
Goblin Cage Valkyrie
Hunter Goblin Cage Tornado
Tornado Firecracker Valkyrie Hunter
Bats Valkyrie Firecracker Tornado Hunter
Hunter Bats Firecracker Tornado
Goblin Cage Hunter Bats Valkyrie
Valkyrie Bats Firecracker Goblin Cage Tornado Hunter
Goblin Cage Hunter
Tornado Goblin Cage Hunter
Bats Firecracker Goblin Cage Valkyrie Tornado Hunter
Goblin Cage Valkyrie Bats Firecracker Tornado Hunter
Goblin Cage Valkyrie Tornado Hunter Bats Firecracker
Goblin Cage Tornado Hunter
Valkyrie Bats Firecracker Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage
Firecracker Valkyrie Hunter
Bats Goblin Cage Valkyrie Hunter
Valkyrie Hunter Bats Goblin Cage Tornado
Goblin Cage Valkyrie Hunter
Firecracker Bats Tornado Hunter
Bats Goblin Cage Valkyrie Hunter
Goblin Cage Valkyrie Hunter
Goblin Cage Bats Firecracker Valkyrie Tornado
Goblin Cage
Bats Goblin Cage Valkyrie Hunter
Goblin Cage Valkyrie Tornado
Goblin Cage Valkyrie Hunter
Firecracker Goblin Cage Valkyrie
Bats Firecracker Goblin Cage Valkyrie Tornado Hunter
Bats Valkyrie Firecracker Goblin Cage Hunter
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Tornado
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Tornado Hunter
Firecracker Tornado
Firecracker Tornado Hunter
Firecracker Tornado
Bats Tornado
Firecracker Valkyrie Tornado
Firecracker Tornado
Firecracker Hunter
Firecracker
Firecracker
Firecracker Hunter
Firecracker
Tornado
Bats
Firecracker Hunter
Firecracker Valkyrie Tornado
Tornado
Tornado
Firecracker Tornado Valkyrie Hunter
Firecracker Tornado Hunter
Tornado
Firecracker Tornado
Bats Firecracker Tornado Hunter
Bats Firecracker
Hunter
Firecracker
Firecracker
Bats
Firecracker Tornado Hunter
Firecracker Valkyrie Hunter
Firecracker
Tornado
Firecracker
Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado
Firecracker

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