My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Princess
Zap
Bats Firecracker Royal Giant Inferno Tower Skeleton Army Princess
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army Princess
The Log
Firecracker Royal Giant Hog Rider Skeleton Army Princess
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Bats Firecracker Skeleton Army Princess
Royal Delivery
Bats Firecracker Hog Rider Skeleton Army Princess
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army Princess
Poison
Bats Firecracker Inferno Tower Skeleton Army Princess
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Skeleton Army Princess Hog Rider Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Firecracker Rage
Firecracker
Royal Giant Hog Rider Bats Princess
Royal Giant
Bats Firecracker Hog Rider Princess
Hog Rider
Bats Firecracker Rage Royal Giant Princess
Inferno Tower
Rage
Hog Rider Bats
Skeleton Army
Princess
Firecracker Royal Giant Hog Rider

Defense Synergies 1 7

Bats
Firecracker Inferno Tower
Firecracker
Bats Inferno Tower Skeleton Army Princess
Royal Giant
Hog Rider
Inferno Tower
Skeleton Army Bats Firecracker Princess
Rage
Skeleton Army
Inferno Tower Firecracker Princess
Princess
Firecracker Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Skeleton Army Bats Firecracker
Inferno Tower Skeleton Army Bats
Inferno Tower Skeleton Army Bats Firecracker
Firecracker Skeleton Army Princess
Skeleton Army Bats Firecracker
Bats Inferno Tower Firecracker Princess
Inferno Tower
Inferno Tower Skeleton Army Princess
Skeleton Army Firecracker Inferno Tower
Bats Skeleton Army Firecracker Princess
Inferno Tower Bats Firecracker Princess
Inferno Tower Skeleton Army Bats
Skeleton Army Bats Firecracker Princess
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Firecracker Inferno Tower Skeleton Army
Bats Firecracker Skeleton Army
Bats Firecracker Princess
Inferno Tower
Skeleton Army Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Firecracker
Skeleton Army Bats Inferno Tower
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Firecracker Bats Princess
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Bats Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army
Skeleton Army Inferno Tower
Firecracker Skeleton Army Princess
Inferno Tower Skeleton Army Bats Firecracker
Bats Firecracker Inferno Tower Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker
Firecracker
Firecracker Bats Princess
Firecracker Princess
Firecracker Princess
Firecracker
Bats
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess
Bats
Firecracker Princess
Firecracker Princess
Princess
Firecracker Princess
Firecracker Princess
Princess
Firecracker
Bats Firecracker Princess
Bats Firecracker
Firecracker Princess
Firecracker Princess
Bats Skeleton Army Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker
Bats Firecracker Princess
Firecracker Bats Princess
Firecracker Princess

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