My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Musketeer Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Musketeer Skeleton Army Electro Dragon
Zap
Bats Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Musketeer Skeleton Army
The Log
Firecracker Royal Giant Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Musketeer Skeleton Army Electro Dragon Bowler
Fireball
Firecracker Musketeer Skeleton Army Electro Dragon Bowler
Poison
Bats Firecracker Musketeer Skeleton Army Electro Dragon
Lightning
Musketeer Electro Dragon Bowler
Rocket
Musketeer Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Tornado Musketeer Electro Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Bowler
Firecracker
Royal Giant Bats Tornado Bowler
Royal Giant
Bats Firecracker Musketeer Tornado Electro Dragon Bowler
Musketeer
Royal Giant Electro Dragon Bowler
Skeleton Army
Tornado
Firecracker Royal Giant Electro Dragon Bowler
Electro Dragon
Royal Giant Musketeer Tornado Bowler
Bowler
Bats Firecracker Royal Giant Musketeer Tornado Electro Dragon

Defense Synergies 1 13

Bats
Firecracker Musketeer Bowler
Firecracker
Bats Musketeer Skeleton Army Tornado Electro Dragon
Royal Giant
Musketeer
Bats Firecracker Skeleton Army Tornado Bowler
Skeleton Army
Firecracker Musketeer Electro Dragon
Tornado
Bowler Firecracker Musketeer Electro Dragon
Electro Dragon
Firecracker Skeleton Army Tornado Bowler
Bowler
Tornado Bats Musketeer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Musketeer Electro Dragon
Skeleton Army Bats Firecracker Musketeer Electro Dragon
Skeleton Army Tornado Bowler Bats Musketeer Electro Dragon
Skeleton Army Bats Firecracker Musketeer Electro Dragon Bowler
Firecracker Skeleton Army Tornado Bowler
Skeleton Army Tornado Bowler Bats Firecracker Musketeer Electro Dragon
Bats Musketeer Tornado Firecracker Electro Dragon
Bowler Musketeer Electro Dragon
Musketeer Skeleton Army Tornado
Skeleton Army Tornado Firecracker Musketeer Bowler
Bats Skeleton Army Firecracker Musketeer Tornado Electro Dragon Bowler
Musketeer Bats Firecracker Tornado Electro Dragon
Skeleton Army Bowler Bats Musketeer Electro Dragon
Skeleton Army Bowler Bats Firecracker Tornado Electro Dragon
Skeleton Army
Skeleton Army Tornado Bowler
Bats Firecracker Musketeer Skeleton Army Tornado Electro Dragon Bowler
Bats Firecracker Musketeer Skeleton Army Tornado Electro Dragon Bowler
Tornado Bats Firecracker Musketeer Electro Dragon Bowler
Musketeer Tornado
Skeleton Army Bowler Bats Firecracker Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler
Firecracker Musketeer Electro Dragon Bowler
Skeleton Army Bats Musketeer Electro Dragon Bowler
Skeleton Army Bowler Bats Musketeer Tornado
Musketeer Skeleton Army Bowler
Firecracker Bats Musketeer Tornado Electro Dragon
Skeleton Army Bats Musketeer Bowler
Skeleton Army
Electro Dragon Bats Firecracker Skeleton Army Tornado
Musketeer Skeleton Army
Bats Musketeer Electro Dragon Bowler
Skeleton Army Tornado Bowler
Skeleton Army Bowler
Firecracker Musketeer Skeleton Army Electro Dragon Bowler
Skeleton Army Electro Dragon Bats Firecracker Musketeer Tornado Bowler
Bats Bowler Firecracker Musketeer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Electro Dragon
Firecracker Musketeer Tornado Electro Dragon Bowler
Electro Dragon
Firecracker Musketeer
Firecracker Bowler
Firecracker Bats Musketeer Tornado Electro Dragon
Firecracker Musketeer Tornado Bowler
Firecracker Tornado Electro Dragon Bowler
Firecracker Tornado Electro Dragon
Bats Musketeer Tornado Electro Dragon Bowler
Firecracker Musketeer Tornado Electro Dragon Bowler
Firecracker Musketeer Tornado Electro Dragon
Firecracker Musketeer Bowler
Firecracker Musketeer Electro Dragon
Firecracker Musketeer
Firecracker Musketeer Electro Dragon Bowler
Firecracker Musketeer Electro Dragon Bowler
Tornado
Bats
Firecracker Musketeer Electro Dragon Bowler
Firecracker Tornado Electro Dragon Bowler
Musketeer Bowler
Tornado
Musketeer Tornado Bowler
Musketeer Electro Dragon
Firecracker Tornado Electro Dragon Bowler
Firecracker Musketeer Tornado Electro Dragon Bowler
Musketeer Tornado Electro Dragon Bowler
Firecracker Musketeer Tornado
Bats Firecracker Musketeer Tornado Electro Dragon
Electro Dragon Bats Firecracker Musketeer
Bowler
Musketeer Electro Dragon
Firecracker Electro Dragon
Firecracker Bowler
Bats Musketeer Skeleton Army Electro Dragon
Firecracker Musketeer Tornado Electro Dragon
Firecracker Musketeer Electro Dragon Bowler
Firecracker Musketeer Electro Dragon Bowler
Tornado
Firecracker Musketeer Electro Dragon
Electro Dragon Bats Firecracker Musketeer Tornado Bowler
Firecracker Bats Musketeer Tornado Electro Dragon
Electro Dragon Firecracker Musketeer Tornado Bowler
Firecracker Electro Dragon Bowler

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