My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch
Royal Delivery
Bats Firecracker Skeleton Army Witch P.E.K.K.A
Fireball
Firecracker Skeleton Army Witch
Poison
Bats Firecracker Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Tornado Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Skeleton Army Tornado Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage P.E.K.K.A
Firecracker
Bats Tornado P.E.K.K.A
Rage
Witch Bats
Skeleton Army
Tornado
P.E.K.K.A Firecracker Poison Witch
Poison
P.E.K.K.A Tornado
Witch
Rage Tornado P.E.K.K.A
P.E.K.K.A
Tornado Poison Bats Firecracker Witch

Defense Synergies 1 7

Bats
Firecracker P.E.K.K.A
Firecracker
Bats Skeleton Army Tornado P.E.K.K.A
Rage
Skeleton Army
Firecracker
Tornado
P.E.K.K.A Firecracker Poison Witch
Poison
Tornado
Witch
Tornado
P.E.K.K.A
Tornado Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army P.E.K.K.A Bats Firecracker Witch
Skeleton Army Tornado Witch P.E.K.K.A Bats
Skeleton Army Witch P.E.K.K.A Bats Firecracker
Firecracker Skeleton Army Tornado Poison P.E.K.K.A
Skeleton Army Tornado Bats Firecracker
Bats Tornado Firecracker Poison Witch
Poison P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Firecracker
Bats Skeleton Army Poison Witch Firecracker Tornado
Bats Firecracker Tornado Poison Witch
Skeleton Army P.E.K.K.A Bats Witch
Skeleton Army Bats Firecracker Tornado Poison Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Tornado P.E.K.K.A
Bats Firecracker Skeleton Army Tornado Poison Witch P.E.K.K.A
Bats Firecracker Skeleton Army Tornado Witch
Tornado Poison Witch Bats Firecracker
P.E.K.K.A Tornado
Skeleton Army Bats Firecracker Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Poison Firecracker
Skeleton Army P.E.K.K.A Bats Witch
Skeleton Army P.E.K.K.A Bats Tornado
P.E.K.K.A Skeleton Army Witch
Firecracker Poison Bats Tornado Witch
Skeleton Army P.E.K.K.A Bats Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Firecracker Skeleton Army Tornado Poison Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Witch
Skeleton Army P.E.K.K.A Tornado Poison
Skeleton Army P.E.K.K.A Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Bats Firecracker Tornado Poison P.E.K.K.A
Bats Poison Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Tornado
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison Bats Tornado Witch
Firecracker Tornado Poison Witch
Poison Firecracker Tornado
Poison Firecracker Tornado
Bats Tornado Poison
Firecracker Poison Tornado
Poison Firecracker Tornado
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Witch
Firecracker Poison
Tornado Poison
Bats
Firecracker Poison
Firecracker Tornado Poison Witch
Poison
Tornado Poison
Tornado
Poison
Firecracker Tornado Poison Witch
Witch
Firecracker Poison Tornado Witch
Tornado Poison Witch
Poison Firecracker Tornado
Poison Bats Firecracker Tornado Witch
Bats Firecracker Poison Witch
Poison
Firecracker Poison
P.E.K.K.A
Firecracker Poison
Bats Skeleton Army Witch
Poison Firecracker Tornado Witch
Poison Firecracker
Firecracker Poison
Tornado Poison
Firecracker P.E.K.K.A
Bats Firecracker Tornado Poison Witch
Firecracker Bats Tornado Poison Witch
Poison Firecracker Tornado Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: