My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Prince Bandit
Giant Snowball
Bats Battle Ram Skeleton Army
Zap
Bats Firecracker Battle Ram Skeleton Army Prince Bandit
Barbarian Barrel
Firecracker Battle Ram Skeleton Army Bandit
The Log
Firecracker Battle Ram Skeleton Army Prince Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Battle Ram Skeleton Army Prince Bandit
Fireball
Firecracker Battle Ram Skeleton Army Bandit
Poison
Bats Firecracker Skeleton Army
Lightning
Battle Ram Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Firecracker Skeleton Army Bandit Battle Ram Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram Rage Prince Bandit
Firecracker
Bats Battle Ram Prince Bandit
Battle Ram
The Log Bandit Bats Firecracker
Rage
Bats Prince
Skeleton Army
Prince
Bats Firecracker Rage The Log
The Log
Battle Ram Prince Bandit
Bandit
Battle Ram Bats Firecracker The Log

Defense Synergies 2 11

Bats
Firecracker Prince The Log Bandit
Firecracker
The Log Bats Skeleton Army Prince Bandit
Battle Ram
Rage
Skeleton Army
Firecracker Prince The Log Bandit
Prince
The Log Bats Firecracker Skeleton Army
The Log
Firecracker Prince Bats Skeleton Army Bandit
Bandit
Bats Firecracker Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Bats Firecracker Prince The Log Bandit
Skeleton Army Prince Bats Bandit
Skeleton Army Prince Bats Firecracker Bandit
Firecracker Skeleton Army Prince The Log
Skeleton Army The Log Bats Firecracker Bandit
Bats Firecracker
The Log Bandit
Skeleton Army Prince
Skeleton Army Firecracker Prince Bandit
Bats Skeleton Army Firecracker The Log Bandit
Bats Firecracker
Skeleton Army Prince Bats The Log Bandit
Skeleton Army Bats Firecracker Prince The Log
Skeleton Army Prince Bandit
Skeleton Army Prince The Log Bandit
Bats Firecracker Skeleton Army Prince
Bats Firecracker Skeleton Army Prince The Log Bandit
The Log Bats Firecracker Bandit
Prince
Skeleton Army Bats Firecracker Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Bandit
Bandit Firecracker Prince The Log
Skeleton Army Bandit Bats Prince The Log
Skeleton Army Prince Bats The Log Bandit
Skeleton Army Prince Bandit
Firecracker Bats
Skeleton Army Prince Bats Bandit
Skeleton Army Prince
Bats Firecracker Skeleton Army Prince The Log Bandit
Skeleton Army
Bats Prince
Skeleton Army Prince The Log
Skeleton Army Prince Bandit
Firecracker Skeleton Army
Skeleton Army Bats Firecracker Prince The Log
Bats Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker Prince The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Bats Prince
Firecracker Prince The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker Prince The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Bats
Firecracker Prince The Log Bandit
Firecracker The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log
Firecracker The Log Bandit
Prince The Log Bandit
Firecracker The Log Bandit
Bats Firecracker
Bats Firecracker
The Log Bandit
Firecracker
Prince
Firecracker The Log
Bats Skeleton Army Prince Bandit
Firecracker
The Log
Firecracker Prince
The Log Firecracker
Firecracker Prince
Bats Firecracker The Log
Firecracker Bats
Firecracker Prince The Log Bandit
Prince
Firecracker

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