My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Rascals Dart Goblin Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Rascals Royal Giant Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Dart Goblin
Zap
Bats Firecracker Royal Giant Dart Goblin
Barbarian Barrel
Firecracker Rascals Dart Goblin Ice Wizard
The Log
Firecracker Rascals Royal Giant Dart Goblin
Earthquake
Firecracker
Arrows
Bats Firecracker Rascals Dart Goblin
Royal Delivery
Bats Firecracker Rascals Dart Goblin Ice Wizard Mother Witch
Fireball
Firecracker Rascals Dart Goblin Ice Wizard Mother Witch
Poison
Bats Firecracker Rascals Dart Goblin Ice Wizard Mother Witch
Lightning
Ice Wizard Mother Witch
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Dart Goblin Ice Wizard Poison Mother Witch Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Dart Goblin Ice Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Rascals
Firecracker
Royal Giant Bats Rascals Dart Goblin
Rascals
Bats Firecracker Dart Goblin
Royal Giant
Bats Firecracker Dart Goblin Poison Ice Wizard Mother Witch
Dart Goblin
Royal Giant Firecracker Rascals
Poison
Royal Giant Mother Witch
Ice Wizard
Royal Giant
Mother Witch
Royal Giant Poison

Defense Synergies 0 14

Bats
Firecracker Rascals Dart Goblin Ice Wizard
Firecracker
Bats Rascals Dart Goblin Ice Wizard
Rascals
Bats Firecracker Dart Goblin Mother Witch
Royal Giant
Dart Goblin
Bats Firecracker Rascals Ice Wizard Mother Witch
Poison
Ice Wizard Mother Witch
Ice Wizard
Bats Firecracker Dart Goblin Poison Mother Witch
Mother Witch
Rascals Dart Goblin Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Bats Firecracker Rascals Dart Goblin Ice Wizard
Bats Rascals Dart Goblin Ice Wizard
Bats Firecracker Rascals Dart Goblin Ice Wizard
Firecracker Poison
Bats Firecracker Rascals Dart Goblin Ice Wizard Mother Witch
Bats Dart Goblin Firecracker Rascals Poison Ice Wizard
Rascals Dart Goblin Poison
Rascals Ice Wizard
Firecracker Rascals Dart Goblin Ice Wizard
Bats Dart Goblin Poison Ice Wizard Mother Witch Firecracker Rascals
Bats Firecracker Rascals Dart Goblin Poison Ice Wizard
Bats Rascals Ice Wizard
Bats Firecracker Rascals Dart Goblin Poison
Rascals
Rascals
Bats Firecracker Rascals Poison
Bats Firecracker Rascals Dart Goblin Ice Wizard
Poison Bats Firecracker Rascals Dart Goblin Ice Wizard Mother Witch
Dart Goblin
Rascals Bats Firecracker Dart Goblin Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Poison Firecracker
Bats Rascals
Bats Rascals
Rascals
Firecracker Poison Mother Witch Bats Rascals Dart Goblin Ice Wizard
Rascals Bats Dart Goblin Ice Wizard
Rascals
Bats Firecracker Poison
Dart Goblin
Bats Rascals Dart Goblin
Poison
Rascals
Firecracker Rascals Dart Goblin
Rascals Bats Firecracker Dart Goblin Poison
Bats Poison Firecracker Rascals Dart Goblin Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Rascals Dart Goblin
Firecracker Poison Dart Goblin Ice Wizard
Dart Goblin Poison
Firecracker Rascals Dart Goblin Poison
Poison Firecracker
Firecracker Poison Mother Witch Bats Dart Goblin Ice Wizard
Firecracker Dart Goblin Poison
Poison Firecracker Dart Goblin Ice Wizard
Poison Firecracker Dart Goblin
Bats Poison
Firecracker Poison Dart Goblin
Poison Firecracker Dart Goblin
Poison Firecracker Dart Goblin
Firecracker Dart Goblin Poison
Firecracker Dart Goblin Poison
Firecracker Dart Goblin Poison
Firecracker Dart Goblin Poison
Poison
Bats
Firecracker Dart Goblin Poison
Firecracker Dart Goblin Poison Mother Witch
Poison
Poison
Poison
Firecracker Poison Mother Witch Ice Wizard
Firecracker Poison Dart Goblin Ice Wizard
Poison
Poison Firecracker Dart Goblin
Poison Bats Firecracker Dart Goblin Ice Wizard Mother Witch
Bats Firecracker Dart Goblin Poison
Poison Dart Goblin
Firecracker Poison
Firecracker Poison
Bats Dart Goblin
Poison Firecracker Dart Goblin Ice Wizard
Poison Firecracker Rascals Dart Goblin
Firecracker Dart Goblin Poison
Poison
Firecracker Dart Goblin
Bats Firecracker Rascals Dart Goblin Poison
Firecracker Bats Dart Goblin Poison
Poison Firecracker Dart Goblin
Firecracker Dart Goblin

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