My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Bowler Giant Skeleton Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Giant Skeleton Fisherman
Giant Snowball
Bats Royal Recruits Fisherman
Zap
Bats Firecracker Fisherman
Barbarian Barrel
Firecracker Royal Recruits Giant Skeleton Magic Archer
The Log
Firecracker Royal Recruits Giant Skeleton Fisherman
Earthquake
Firecracker
Arrows
Bats Firecracker Royal Recruits
Royal Delivery
Bats Firecracker Royal Recruits Bowler Giant Skeleton Fisherman Magic Archer
Fireball
Firecracker Bowler Fisherman Magic Archer
Poison
Bats Firecracker Royal Recruits Fisherman Magic Archer
Lightning
Bowler Fisherman Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Fisherman Magic Archer Bowler Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Fisherman

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Royal Recruits Bowler Fisherman
Firecracker
Bats Royal Recruits Bowler Giant Skeleton Fisherman
Royal Recruits
Bats Firecracker Magic Archer
Bowler
Bats Firecracker The Log Fisherman Magic Archer
Giant Skeleton
Bats Firecracker The Log Fisherman Magic Archer
The Log
Bowler Giant Skeleton Fisherman Magic Archer
Fisherman
Bats Firecracker Bowler Giant Skeleton The Log
Magic Archer
Royal Recruits Bowler Giant Skeleton The Log

Defense Synergies 2 15

Bats
Firecracker Royal Recruits Bowler Giant Skeleton The Log Fisherman
Firecracker
The Log Bats Royal Recruits Giant Skeleton Fisherman
Royal Recruits
Bats Firecracker The Log
Bowler
The Log Bats
Giant Skeleton
Bats Firecracker The Log Magic Archer
The Log
Firecracker Bowler Bats Royal Recruits Giant Skeleton Fisherman Magic Archer
Fisherman
Bats Firecracker The Log Magic Archer
Magic Archer
Giant Skeleton The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Royal Recruits The Log Magic Archer
Bats Firecracker Royal Recruits The Log Fisherman
Bowler Fisherman Bats Royal Recruits Giant Skeleton
Royal Recruits Bats Firecracker Bowler Fisherman
Firecracker Royal Recruits Bowler Giant Skeleton The Log
Bowler The Log Bats Firecracker Magic Archer
Bats Firecracker Magic Archer
Bowler Royal Recruits Giant Skeleton The Log Magic Archer
Royal Recruits Fisherman
Firecracker Royal Recruits Bowler Giant Skeleton Fisherman
Bats Firecracker Royal Recruits Bowler Giant Skeleton The Log Fisherman Magic Archer
Bats Firecracker Magic Archer
Royal Recruits Bowler Bats Giant Skeleton The Log
Bowler Bats Firecracker Royal Recruits The Log Magic Archer
Royal Recruits
Royal Recruits Bowler The Log Fisherman
Bats Firecracker Royal Recruits Bowler Fisherman
Bats Firecracker Royal Recruits Bowler The Log Fisherman Magic Archer
The Log Bats Firecracker Royal Recruits Bowler Giant Skeleton Fisherman Magic Archer
Royal Recruits Fisherman
Royal Recruits Bowler Bats Firecracker Giant Skeleton The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler Giant Skeleton Fisherman
Firecracker Bowler The Log Fisherman Magic Archer
Royal Recruits Giant Skeleton Bats Bowler The Log Fisherman
Royal Recruits Bowler Giant Skeleton Bats The Log Fisherman
Royal Recruits Giant Skeleton Bowler Fisherman
Firecracker Bats Magic Archer
Royal Recruits Bats Bowler Giant Skeleton
Giant Skeleton Royal Recruits Fisherman
Royal Recruits Giant Skeleton Bats Firecracker The Log Magic Archer
Royal Recruits
Bats Royal Recruits Bowler Giant Skeleton
Royal Recruits Bowler Giant Skeleton The Log
Royal Recruits Bowler Giant Skeleton
Royal Recruits Firecracker Bowler Magic Archer
Royal Recruits Bats Firecracker Bowler Giant Skeleton The Log Fisherman Magic Archer
Bats Bowler Firecracker Royal Recruits Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Recruits Giant Skeleton The Log
Firecracker Bowler The Log Fisherman Magic Archer
Giant Skeleton The Log Magic Archer
Firecracker Royal Recruits Giant Skeleton The Log
Firecracker Bowler The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker Bowler The Log Magic Archer
The Log Firecracker Bowler Magic Archer
The Log Firecracker Fisherman
Bats Bowler Fisherman
Firecracker Royal Recruits Bowler The Log Fisherman Magic Archer
Firecracker Magic Archer
Firecracker Bowler The Log Fisherman Magic Archer
Firecracker Fisherman Magic Archer
Firecracker The Log Fisherman Magic Archer
Firecracker Bowler The Log Magic Archer
Magic Archer Firecracker Royal Recruits Bowler The Log
Bats Fisherman
Firecracker Bowler The Log Fisherman Magic Archer
Firecracker Bowler The Log Magic Archer
Bowler Giant Skeleton The Log Magic Archer
Bowler The Log Fisherman
Royal Recruits The Log
Firecracker The Log Bowler Magic Archer
Fisherman
Firecracker The Log Bowler Fisherman Magic Archer
Bowler The Log Fisherman Magic Archer
Firecracker The Log Fisherman Magic Archer
Bats Firecracker Magic Archer
Bats Firecracker
Bowler
The Log Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Bowler The Log Magic Archer
Bats Royal Recruits Magic Archer
Firecracker Magic Archer
The Log
Firecracker Bowler Magic Archer
The Log Firecracker Bowler Magic Archer
Giant Skeleton
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Bowler Giant Skeleton The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker Royal Recruits Bowler Giant Skeleton The Log Magic Archer
Firecracker Bowler

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