My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Ice Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider Inferno Dragon
Giant Snowball
Bats Royal Recruits Hog Rider Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Royal Recruits
The Log
Firecracker Royal Recruits Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Royal Recruits
Royal Delivery
Bats Firecracker Royal Recruits Hog Rider Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Dragon
Poison
Bats Firecracker Royal Recruits
Lightning
Ice Golem Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Firecracker Fireball Hog Rider Inferno Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Firecracker Royal Recruits Inferno Dragon
Firecracker
Hog Rider Bats Royal Recruits Ice Golem Inferno Dragon
Royal Recruits
Bats Firecracker Ice Golem Hog Rider
Ice Golem
Bats Hog Rider Firecracker Royal Recruits
Fireball
Hog Rider The Log
Hog Rider
Bats Firecracker Ice Golem Fireball The Log Royal Recruits
The Log
Hog Rider Fireball
Inferno Dragon
Bats Firecracker

Defense Synergies 3 11

Bats
Firecracker Royal Recruits Ice Golem The Log Inferno Dragon
Firecracker
Ice Golem The Log Bats Royal Recruits
Royal Recruits
Bats Firecracker The Log
Ice Golem
Firecracker Bats Fireball The Log Inferno Dragon
Fireball
The Log Ice Golem
Hog Rider
The Log
Firecracker Fireball Bats Royal Recruits Ice Golem Inferno Dragon
Inferno Dragon
Bats Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Ice Golem Fireball The Log
Inferno Dragon Bats Firecracker Royal Recruits The Log
Bats Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Bats Firecracker
Firecracker Royal Recruits Fireball The Log
Fireball The Log Bats Firecracker
Bats Inferno Dragon Firecracker Fireball
Royal Recruits Ice Golem Fireball The Log
Inferno Dragon Royal Recruits
Firecracker Royal Recruits Ice Golem
Bats Firecracker Royal Recruits Ice Golem Fireball The Log
Inferno Dragon Bats Firecracker Fireball
Royal Recruits Bats Fireball The Log
Fireball Bats Firecracker Royal Recruits The Log
Royal Recruits Inferno Dragon
Royal Recruits Fireball The Log Inferno Dragon
Bats Firecracker Royal Recruits Fireball
Fireball Bats Firecracker Royal Recruits The Log
The Log Bats Firecracker Royal Recruits Ice Golem Fireball Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Bats Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Fireball
Fireball Firecracker Ice Golem The Log Inferno Dragon
Royal Recruits Bats Ice Golem The Log
Royal Recruits Bats Ice Golem Fireball The Log
Royal Recruits Inferno Dragon
Firecracker Fireball Bats Ice Golem
Royal Recruits Bats Ice Golem Fireball
Royal Recruits Inferno Dragon
Royal Recruits Bats Firecracker Ice Golem Fireball The Log Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Bats Royal Recruits
Royal Recruits Fireball The Log
Royal Recruits Ice Golem Fireball
Royal Recruits Firecracker Fireball
Royal Recruits Bats Firecracker Ice Golem Fireball The Log Inferno Dragon
Bats Firecracker Royal Recruits Ice Golem Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits Ice Golem The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Royal Recruits Ice Golem Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats Ice Golem
Firecracker The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker
Bats Fireball
Firecracker Royal Recruits Fireball The Log
Fireball Firecracker
Firecracker Ice Golem Fireball The Log
Firecracker Fireball
Firecracker Ice Golem Fireball The Log
Firecracker Fireball The Log
Firecracker Royal Recruits Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
Firecracker Ice Golem The Log Fireball
Inferno Dragon
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Ice Golem Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Royal Recruits Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Fireball The Log
Firecracker Bats Fireball
Firecracker Royal Recruits Fireball The Log

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