My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Skeleton Army
Giant Snowball
Bats Royal Recruits Skeleton Army Witch
Zap
Bats Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Royal Recruits Wizard Skeleton Army Witch
The Log
Firecracker Royal Recruits Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Bats Firecracker Royal Recruits Skeleton Army Witch
Royal Delivery
Bats Firecracker Royal Recruits Mini P.E.K.K.A Wizard Skeleton Army Witch
Fireball
Firecracker Wizard Skeleton Army Witch
Poison
Bats Firecracker Royal Recruits Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Mini P.E.K.K.A Wizard Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Mini P.E.K.K.A
Firecracker
Bats Royal Recruits Mini P.E.K.K.A
Royal Recruits
Bats Firecracker
Mini P.E.K.K.A
Bats Firecracker Wizard The Log
Wizard
Mini P.E.K.K.A
Skeleton Army
Witch
The Log
Mini P.E.K.K.A

Defense Synergies 2 16

Bats
Firecracker Royal Recruits Mini P.E.K.K.A The Log
Firecracker
The Log Bats Royal Recruits Mini P.E.K.K.A Skeleton Army
Royal Recruits
Bats Firecracker Skeleton Army The Log
Mini P.E.K.K.A
The Log Bats Firecracker Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Firecracker Royal Recruits Mini P.E.K.K.A Wizard The Log
Witch
Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Bats Royal Recruits Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Wizard The Log
Mini P.E.K.K.A Skeleton Army Bats Firecracker Royal Recruits Witch The Log
Mini P.E.K.K.A Skeleton Army Witch Bats Royal Recruits
Royal Recruits Mini P.E.K.K.A Skeleton Army Witch Bats Firecracker
Firecracker Royal Recruits Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Bats Firecracker
Bats Firecracker Wizard Witch
Royal Recruits The Log
Mini P.E.K.K.A Witch Royal Recruits Skeleton Army
Skeleton Army Firecracker Royal Recruits Mini P.E.K.K.A
Bats Skeleton Army Witch Firecracker Royal Recruits Wizard The Log
Bats Firecracker Wizard Witch
Royal Recruits Mini P.E.K.K.A Skeleton Army Bats Wizard Witch The Log
Wizard Skeleton Army Bats Firecracker Royal Recruits Mini P.E.K.K.A Witch The Log
Royal Recruits Mini P.E.K.K.A Skeleton Army
Skeleton Army Royal Recruits Mini P.E.K.K.A The Log
Wizard Bats Firecracker Royal Recruits Mini P.E.K.K.A Skeleton Army Witch
Bats Firecracker Royal Recruits Wizard Skeleton Army Witch The Log
Wizard Witch The Log Bats Firecracker Royal Recruits
Mini P.E.K.K.A Royal Recruits
Royal Recruits Wizard Skeleton Army Bats Firecracker Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeleton Army Witch
Firecracker Mini P.E.K.K.A Wizard The Log
Royal Recruits Skeleton Army Bats Mini P.E.K.K.A Witch The Log
Royal Recruits Mini P.E.K.K.A Skeleton Army Bats The Log
Royal Recruits Mini P.E.K.K.A Skeleton Army Witch
Firecracker Wizard Bats Witch
Royal Recruits Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Royal Recruits Skeleton Army
Royal Recruits Bats Firecracker Mini P.E.K.K.A Skeleton Army Witch The Log
Royal Recruits Witch Skeleton Army
Bats Royal Recruits Mini P.E.K.K.A Witch
Royal Recruits Skeleton Army The Log
Royal Recruits Mini P.E.K.K.A Skeleton Army Wizard Witch
Royal Recruits Wizard Firecracker Skeleton Army Witch
Royal Recruits Skeleton Army Witch Bats Firecracker Mini P.E.K.K.A The Log
Bats Firecracker Royal Recruits Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits The Log
Firecracker The Log
The Log
Firecracker Royal Recruits The Log
Wizard Firecracker The Log
Firecracker Wizard Bats Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats Mini P.E.K.K.A
Firecracker Royal Recruits Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Royal Recruits Wizard The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard The Log
Firecracker Wizard Witch The Log
The Log
Wizard
The Log
Royal Recruits The Log
Firecracker The Log Wizard Witch
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log
Firecracker The Log
Bats Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Firecracker
Firecracker Wizard The Log
Bats Royal Recruits Skeleton Army Witch
Firecracker Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Wizard
The Log Firecracker Wizard
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Witch The Log
Firecracker Bats Witch
Firecracker Royal Recruits Witch The Log
Firecracker Wizard

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