My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon P.E.K.K.A Electro Wizard Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army Baby Dragon Little Prince
Zap
Bats Firecracker Skeleton Army Sparky Little Prince
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard Sparky Little Prince
The Log
Firecracker Skeleton Army Sparky Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army Little Prince
Royal Delivery
Bats Firecracker Skeleton Army Baby Dragon P.E.K.K.A Electro Wizard Sparky Little Prince
Fireball
Firecracker Skeleton Army Baby Dragon Electro Wizard Sparky Little Prince
Poison
Bats Firecracker Skeleton Army Electro Wizard Sparky Little Prince
Lightning
Baby Dragon Electro Wizard Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Little Prince Baby Dragon Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Little Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Baby Dragon P.E.K.K.A Sparky
Firecracker
Bats Baby Dragon P.E.K.K.A Sparky
Skeleton Army
Sparky
Baby Dragon
Bats Firecracker P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A
Electro Wizard Bats Firecracker Baby Dragon
Electro Wizard
P.E.K.K.A Baby Dragon Sparky
Sparky
Bats Firecracker Skeleton Army Baby Dragon Electro Wizard
Little Prince

Defense Synergies 0 15

Bats
Firecracker Baby Dragon P.E.K.K.A Electro Wizard Sparky
Firecracker
Bats Skeleton Army Baby Dragon P.E.K.K.A Electro Wizard
Skeleton Army
Firecracker Electro Wizard Sparky
Baby Dragon
Bats Firecracker P.E.K.K.A Little Prince
P.E.K.K.A
Bats Firecracker Baby Dragon Electro Wizard
Electro Wizard
Bats Firecracker Skeleton Army P.E.K.K.A Little Prince
Sparky
Bats Skeleton Army
Little Prince
Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Wizard Sparky
Skeleton Army P.E.K.K.A Sparky Bats Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Sparky Bats Electro Wizard
Skeleton Army P.E.K.K.A Sparky Bats Firecracker Electro Wizard
Firecracker Skeleton Army P.E.K.K.A Sparky
Skeleton Army Bats Firecracker Baby Dragon Electro Wizard
Bats Electro Wizard Firecracker Baby Dragon Little Prince
Baby Dragon P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Skeleton Army
Skeleton Army Firecracker Electro Wizard Sparky Little Prince
Bats Skeleton Army Electro Wizard Firecracker Baby Dragon
Bats Firecracker Baby Dragon Electro Wizard
Skeleton Army P.E.K.K.A Sparky Bats Electro Wizard
Skeleton Army Sparky Bats Firecracker Baby Dragon P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Sparky Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Sparky
Sparky Bats Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Bats Firecracker Skeleton Army Baby Dragon Electro Wizard Little Prince
Baby Dragon Bats Firecracker Electro Wizard Little Prince
P.E.K.K.A Sparky Electro Wizard
Skeleton Army Bats Firecracker Baby Dragon P.E.K.K.A Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard Sparky
Electro Wizard Firecracker Baby Dragon
Skeleton Army P.E.K.K.A Bats Electro Wizard Sparky
Skeleton Army P.E.K.K.A Bats Electro Wizard Sparky
P.E.K.K.A Skeleton Army Sparky
Firecracker Bats Baby Dragon Electro Wizard
Skeleton Army P.E.K.K.A Sparky Bats Electro Wizard
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Electro Wizard Bats Firecracker Skeleton Army Baby Dragon Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Bats Sparky
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Sparky
Firecracker Skeleton Army Baby Dragon Sparky
Skeleton Army Electro Wizard Sparky Bats Firecracker Baby Dragon P.E.K.K.A Little Prince
Bats Firecracker Baby Dragon P.E.K.K.A Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Electro Wizard
Baby Dragon Sparky
Firecracker Sparky
Firecracker Baby Dragon Sparky
Firecracker Bats Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker
Bats Electro Wizard Sparky
Firecracker Electro Wizard Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Sparky
Bats Sparky
Firecracker Baby Dragon Electro Wizard Sparky
Firecracker Baby Dragon Little Prince
Baby Dragon Sparky
Sparky
Baby Dragon
Firecracker Baby Dragon Sparky Little Prince
Firecracker Baby Dragon Electro Wizard Sparky
Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Bats Firecracker Baby Dragon Electro Wizard Sparky Little Prince
Electro Wizard Bats Firecracker
Sparky
Sparky
Firecracker Electro Wizard Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Electro Wizard Bats Skeleton Army
Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon Electro Wizard Sparky
Firecracker Baby Dragon
Sparky
Firecracker P.E.K.K.A Sparky
Bats Firecracker Baby Dragon Electro Wizard Sparky
Firecracker Bats Electro Wizard
Firecracker Baby Dragon Electro Wizard Sparky Little Prince
P.E.K.K.A Sparky
Firecracker Sparky

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