My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Skeleton Dragons Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Skeleton Dragons Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Balloon Ram Rider
Giant Snowball
Bats Skeleton Dragons Dart Goblin Skeleton Army Clone Balloon Ram Rider
Zap
Bats Firecracker Dart Goblin Skeleton Army Clone Balloon Ram Rider
Barbarian Barrel
Firecracker Dart Goblin Skeleton Army Clone
The Log
Firecracker Dart Goblin Skeleton Army Clone Ram Rider
Earthquake
Firecracker Skeleton Army Clone
Arrows
Bats Firecracker Skeleton Dragons Dart Goblin Skeleton Army Clone
Royal Delivery
Bats Firecracker Skeleton Dragons Dart Goblin Skeleton Army Clone Balloon Ram Rider
Fireball
Firecracker Skeleton Dragons Dart Goblin Skeleton Army Clone Balloon Ram Rider
Poison
Bats Firecracker Skeleton Dragons Dart Goblin Skeleton Army Clone Balloon
Lightning
Skeleton Dragons Balloon Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Dart Goblin Skeleton Army Clone Skeleton Dragons Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Dart Goblin Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Skeleton Dragons Clone Ram Rider
Firecracker
Bats Skeleton Dragons Dart Goblin Balloon Ram Rider
Skeleton Dragons
Bats Firecracker Clone Balloon Ram Rider
Dart Goblin
Firecracker Balloon Ram Rider
Skeleton Army
Clone
Clone
Skeleton Army Balloon Bats Skeleton Dragons
Balloon
Bats Clone Firecracker Skeleton Dragons Dart Goblin
Ram Rider
Bats Firecracker Skeleton Dragons Dart Goblin

Defense Synergies 0 9

Bats
Firecracker Dart Goblin
Firecracker
Bats Skeleton Dragons Dart Goblin Skeleton Army
Skeleton Dragons
Firecracker Dart Goblin Skeleton Army
Dart Goblin
Bats Firecracker Skeleton Dragons Skeleton Army Ram Rider
Skeleton Army
Firecracker Skeleton Dragons Dart Goblin
Clone
Balloon
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Dart Goblin Ram Rider
Skeleton Army Bats Firecracker Skeleton Dragons Dart Goblin Ram Rider
Skeleton Army Ram Rider Bats Skeleton Dragons Dart Goblin
Skeleton Army Bats Firecracker Skeleton Dragons Dart Goblin Ram Rider
Firecracker Skeleton Army
Skeleton Army Bats Firecracker Skeleton Dragons Dart Goblin
Bats Skeleton Dragons Dart Goblin Ram Rider Firecracker
Skeleton Dragons Dart Goblin Ram Rider
Skeleton Army
Skeleton Army Firecracker Dart Goblin
Bats Skeleton Dragons Dart Goblin Skeleton Army Firecracker Ram Rider
Skeleton Dragons Bats Firecracker Dart Goblin Ram Rider
Skeleton Army Bats Skeleton Dragons Ram Rider
Skeleton Army Bats Firecracker Skeleton Dragons Dart Goblin
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Bats Firecracker Skeleton Dragons Skeleton Army
Bats Firecracker Skeleton Dragons Dart Goblin Skeleton Army Ram Rider
Bats Firecracker Skeleton Dragons Dart Goblin Ram Rider
Dart Goblin Ram Rider
Skeleton Dragons Skeleton Army Bats Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker Skeleton Dragons
Skeleton Army Bats Ram Rider
Skeleton Army Bats Ram Rider
Skeleton Army Ram Rider
Firecracker Skeleton Dragons Bats Dart Goblin Ram Rider
Skeleton Army Bats Dart Goblin Ram Rider
Skeleton Army
Bats Firecracker Skeleton Dragons Skeleton Army
Skeleton Dragons Dart Goblin Skeleton Army
Bats Dart Goblin
Skeleton Army
Skeleton Army Ram Rider
Firecracker Skeleton Dragons Dart Goblin Skeleton Army
Skeleton Army Bats Firecracker Skeleton Dragons Dart Goblin
Bats Firecracker Skeleton Dragons Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin Ram Rider
Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Bats Dart Goblin Ram Rider
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin Ram Rider
Firecracker Skeleton Dragons Dart Goblin Ram Rider
Bats
Firecracker Skeleton Dragons Dart Goblin Ram Rider
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin
Bats Skeleton Dragons
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Dart Goblin Ram Rider
Skeleton Dragons Ram Rider
Firecracker Skeleton Dragons Dart Goblin
Bats Firecracker Skeleton Dragons Dart Goblin
Bats Firecracker Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons
Firecracker
Bats Dart Goblin Skeleton Army
Firecracker Skeleton Dragons Dart Goblin Ram Rider
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin
Firecracker Skeleton Dragons Dart Goblin
Bats Firecracker Skeleton Dragons Dart Goblin
Firecracker Bats Skeleton Dragons Dart Goblin
Firecracker Dart Goblin
Firecracker Skeleton Dragons Dart Goblin

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