My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Royal Giant Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elixir Golem
Giant Snowball
Bats Barbarians
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Tesla Barbarians Elixir Golem
The Log
Firecracker Barbarians Royal Giant Elixir Golem
Earthquake
Firecracker Tesla Barbarians Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Barbarians Elixir Golem
Fireball
Firecracker Tesla Barbarians Elixir Golem
Poison
Bats Firecracker Barbarians Elixir Golem
Lightning
Tesla
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Elixir Golem Tesla Poison Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Elixir Golem

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Elixir Golem
Firecracker
Royal Giant Elixir Golem Bats Mirror
Tesla
Barbarians
Royal Giant
Bats Firecracker Poison Mirror
Elixir Golem
Firecracker Poison Bats Mirror
Mirror
Firecracker Royal Giant Elixir Golem Poison
Poison
Royal Giant Elixir Golem Mirror

Defense Synergies 1 6

Bats
Firecracker Tesla
Firecracker
Bats Tesla Mirror
Tesla
Mirror Bats Firecracker Poison
Barbarians
Royal Giant
Elixir Golem
Mirror
Tesla Firecracker Poison
Poison
Tesla Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Barbarians Bats Firecracker Tesla
Tesla Barbarians Bats
Tesla Barbarians Bats Firecracker
Firecracker Barbarians Poison
Bats Firecracker Tesla
Bats Tesla Firecracker Poison
Tesla Barbarians Poison
Tesla Barbarians
Firecracker Tesla Barbarians
Bats Barbarians Poison Firecracker Tesla
Tesla Bats Firecracker Poison
Tesla Barbarians Bats
Bats Firecracker Tesla Barbarians Poison
Barbarians Tesla
Barbarians Tesla
Tesla Barbarians Bats Firecracker Poison
Tesla Bats Firecracker Barbarians
Poison Bats Firecracker Tesla Barbarians
Barbarians Tesla
Bats Firecracker Tesla Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla
Poison Firecracker Tesla
Barbarians Bats
Bats Tesla Barbarians
Barbarians Tesla
Firecracker Poison Bats Tesla
Bats Tesla Barbarians
Tesla Barbarians
Bats Firecracker Barbarians Poison
Tesla Barbarians
Bats Tesla Barbarians
Barbarians Poison
Barbarians Tesla
Firecracker Tesla Barbarians
Tesla Barbarians Bats Firecracker Poison
Bats Poison Firecracker Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Poison
Firecracker Barbarians Poison
Poison Firecracker
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Bats
Firecracker Poison
Firecracker Poison
Poison
Poison
Barbarians Poison
Firecracker Poison
Firecracker Poison
Poison
Poison Firecracker
Poison Bats Firecracker
Bats Firecracker Poison
Poison
Firecracker Poison
Firecracker Poison
Bats Barbarians
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison
Firecracker
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker
Firecracker

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